Results: 73Comments by: Iphitos
File: HarvestMap03/13/16
Re: Thieve's Troves
Posted By: Iphitos
Anyone else having problems with saving Thieves Trove locations? They show up on the map after I discover them, but if I port to a different zone, or logout, or anything really, they disappear... :/ I made sure that the "Save pin" option is checked for Thieves Troves and still no dice... EDIT - just read below and will try backing u...
File: HarvestMap03/07/16
Iphitos is developing a website, ca...
Posted By: Iphitos
Iphitos is developing a website, called Harvest Merge, that will help people get a more complete map of nodes. Basically it saves all the data you upload, mixes it together with what everyone else has uploaded, and gives you the end result. Harvest Merge is still in beta at the moment. I'm totally guessing here but I want to say ther...
File: HarvestMap02/10/16
Fishing spots are marked as chests....
Posted By: Iphitos
Fishing spots are marked as chests. But there are fishing spots) I stumbled over that issue too while programming the harvest merge tool and told Shinni. So I assume this will be fixed with the next release that Shinni sets off ;)
File: HarvestMap02/08/16
Hello, guys! Please help me. Where...
Posted By: Iphitos
Hello, guys! Please help me. Where can i find file harvestmapimport.lua to import it? I didn't find it in the add-on folder.:confused: As long as the Harvest Merge website that I have been programming is not online (it is in beta testing stage and will be opened for the public in a few days) you will have to get a friend to share hi...
File: HarvestMap02/08/16
Hello, guys! Please help me. Where...
Posted By: Iphitos
Hello, guys! Please help me. Where can i find file harvestmapimport.lua to import it? I didn't find it in the add-on folder.:confused: As long as the Harvest Merge website that I have been programming is not online (it is in beta testing stage and will be opened for the public in a few days) you will have to get a friend to share...
File: HarvestMap02/04/16
@ContraTempo Iphitos and others are...
Posted By: Iphitos
@ContraTempo Iphitos and others are attempting to remedy issues related to deprecated nodes and incomplete node databases. Harvest Merge is the solution though it's still in beta. Give Iphitos some time develop it and I think you'll be satisfied. It's looking like it's gonna be awesome! :) @Iphitos I haven't encountered any obviou...
File: HarvestMap01/29/16
I am ready... actually... the Harve...
Posted By: Iphitos
I am ready... actually... the Harvest Merge is ready for beta testing. I will open a beta test site on Monday for anyone who has sent in his files so far. Next week, these people can then test the upload and download of the merged lua files for a while and search for possible bugs that I might have not found yet. Anyone who wan...
File: HarvestMap01/24/16
Looking for beta testers
Posted By: Iphitos
I'll post this here because I assume it is the best place to do so... I have finished programming a running system that can extract node data from HarvestMap lua files, compare the extracted nodes against the nodes in the database and add/adjust nodes accordingly and in the end offer a zip with freshly built lua files including al...
File: HarvestMap01/20/16
If Shinni is willing to let me know...
Posted By: Iphitos
If Shinni is willing to let me know how the cryptic nodes of the lua files are translated into something that can be used in a DB I would offer to program a tool where anyone can upload his own lua files and have the tool try to merge the nodes of uploaded files into three "as complete as possible" files that anyone can then download...
File: HarvestMap01/20/16
Why does it seem like everyone is r...
Posted By: Iphitos
Why does it seem like everyone is reluctant to post a HarvestMap.lua file for everyone to import? Garkin's file is 9 months old. The game has been updated a few times since then and I'm relatively certain it included node changes and not just additions. The HarvestMap.lua file from Garkin is outdated. Further, I can't even get it to...
File: HarvestMap01/12/16
Is it just me or did the behaviour...
Posted By: Iphitos
Is it just me or did the behaviour of the nodes already found showing in the compass change slightly? Before the last update I could walk up to a node no matter from which direction and the pin on the compass did not slide off to the right/left before I really was very close to the node. Now on every node it slides off very muc...
File: HarvestMap12/02/15
Heavy Chests not being logged
Posted By: Iphitos
In Cold Harbor there are Heavy Chests (just like Heavy Sacks in the regular maps). These are obviously not being logged by Harvest Map, right?
File: Master Merchant11/25/15
Small typo in german translation:...
Posted By: Iphitos
Small typo in german translation: current: "Aktualisierung der Verkaäufe abgeschlossen" correct: "Aktualisierung der Verkäufe abgeschlossen" :)
File: HarvestMap11/10/15
Nice Job - one question: Is it jus...
Posted By: Iphitos
Nice Job - one question: Is it just me or did the behaviour of the nodes already found showing in the compass change slightly? Before the last update I could walk up to a node no matter from which direction and the pin on the compass did not slide off to the right/left before I really was very close to the node. Now on every n...
File: HarvestMap10/25/15
Beta Version & Quick Enchanter addon = lua error
Posted By: Iphitos
Edit: Never mind the first message... I found the Problem and of course it had nothing to do with the new beta. And one more question: Did I miss the possibility to set the distance for close by nodes to get their own icon or is it just not yet in the beta version :)
File: Inventory Grid View03/24/15
This one seems to be back since las...
Posted By: Iphitos
This one seems to be back since last update: (I guess this is what the postings before mine meant) I also experience the issue with the info-window(s) that are usually left of the inventory/bank list jumping to the right and overlaying the list when you sell/move an item and another item is underneath the cursor. Moving the cu...
File: Bank Manager Revived02/01/15
Feature request
Posted By: Iphitos
I would like to suggest a new feature for this great addon: Is it possible to extend the functionality of moving upgrade materials and materials (or even anything) in a way that allows for full stacks and partial stacks to be treated differently... mainly this addresses the armor & weapon crafting skills but would also be usefull...
File: Binder12/08/14
Does this need updating with 1.5.2?...
Posted By: Iphitos
Does this need updating with 1.5.2? :confused: You can edit Binder.txt: change: ## APIVersion: 100009 to: ## APIVersion: 100010 save the file /reloadui Done - no need to allow out of date addons for this one ;-)
File: Wykkyd Loot Manager11/25/14
Possibly a bug after patch today bu...
Posted By: Iphitos
Possibly a bug after patch today but something is wrong with the info that I get when clicking on a looted item in chat compared to the same items info that comes from inventory... (see screenshot) http://www.online-worlds.de/teso/tmp/Screenshot_20141125_180812-1.jpg
File: Research Assistant (Find your researchable items)11/18/14
Very nice Addon - I have made a few...
Posted By: Iphitos
Very nice Addon - I have made a few corrections for the German translations for myself and maybe you want to use them as well: In ResearchAssistant.lua: = { ornate = "Verkaufspreis", intricate = "Inspiration", duplicate = "Doppelte Eigenschaft bekannt von: ", canResearch = "Unbekannte Eigenschaft bekannt von: ",...
File: Inventory Grid View11/13/14
I also experience the issue with th...
Posted By: Iphitos
I also experience the issue with the info-window(s) that are usually left of the inventory/bank list jumping to the right and overlaying the list when you sell/move an item and another item is underneath the cursor. Moving the cursor over another item in the list will repop the info-window(s) back to the left of the list. In re...
File: Advanced Filters11/13/14
Removed because AF was not the prob...
Posted By: Iphitos
Removed because AF was not the problem :)
File: Inventory Grid View11/04/14
From the pictures provided, this is...
Posted By: Iphitos
From the pictures provided, this is a bug that exists in the game and is not related to Inventory Grid View or any other addon. It occurs in a function local to inventoryslot.lua and eventually will happen even with no addons enabled. I am having the exact same error whenever I turn on IGV. It obviously does not occur when IGV is...