Results: 407Comments by: Shadowshire
File: Toogle Error UI09/22/19
Doesn't stop all error messages ....
Posted By: Shadowshire
Frankly, I do not know which error messages that this addon will prevent from being shown. However, it does not suppress an error message output to the Chat Window and on the HUD by the addon Advanced Filters. "System" messages that are output to the Chat Window can be configured to appear in any channel chosen by the player, or no...
File: Delete Redundant Libs09/21/19
Ouput Message
Posted By: Shadowshire
When I run the executable, a command-line window is displayed, with the following lines: running in C:\Users\AccountName\Documents\Elder Scrolls Online\live\Utilities Didn't found redundant libs. Press any key to exit>\ It is not clear: whether the program did not find any redundant libraries, or whether it could not find itself b...
File: Advanced Filters - Updated09/11/19
Re: Re: Re: Re: Advanced Filters 1.5.2.6 - Error upon Opening UI
Posted By: Shadowshire
Thanks for your reply. For what it might be worth: (1) For Awesome Guild Store, I chose the tab to display when the Guild Store opens as "Listings" instead of "Sell". This significantly increased the frequency of the Advanced Filters 1.5.2.6 Error message, to occur about 3 out of each 4 times after I switch the UI from "Listings" t...
File: Advanced Filters - Updated09/09/19
Re: Re: Advanced Filters 1.5.2.6 - Error upon Opening UI
Posted By: Shadowshire
Currently, 99 Add-ons are installed in the TESO ...\Addons folder (166 folders, of which 52 are Libraries and 15 are Master Merchant data files). They include Votan's Addon List, of course :D. A significant amount of time would be required to compose a list of all of them. At any time, one or more of the installed add-ons might not...
File: Advanced Filters - Updated09/08/19
Advanced Filters 1.5.2.6 - Error upon Opening UI
Posted By: Shadowshire
When I open either the Guild Store UI via a banker, or via a Guild Trader, sometimes Advanced Filters 1.5.2.6 displays a message across the HUD, directing my attention to the Chat Window Error Message that it has output: https://i.imgur.com/MIbG9LX.png https://i.imgur.com/4mXeCBX.png To read the error messages in the screenshots,...
File: FCO CraftFilter (Filter bank/inventory/craftbag items at crafting tables & Favorites)09/02/19
Re: Re: Request for a crafting filter: Locked Items
Posted By: Shadowshire
Ever since ZOS added locked items to the crafting station UI, the list of items for deconstruction and for improvement, respectively, have been a mess. Is it possible to add a crafting station filter to toggle showing locked items or not showing them? Not really without having to overwrite the whole carfting functions, which would...
File: FCO CraftFilter (Filter bank/inventory/craftbag items at crafting tables & Favorites)08/30/19
Request for a crafting filter: Locked Items
Posted By: Shadowshire
Ever since ZOS added locked items to the crafting station UI, the list of items for deconstruction and for improvement, respectively, have been a mess. Is it possible to add a crafting station filter to toggle showing locked items or not showing them?
File: Simple Durability08/23/19
Re: Re: Simple Durability Does Not Display Anything
Posted By: Shadowshire
Yes, the currently-installed version is 3.6 and not 5.6 (typo). .... Evidently, the reason is that the game client does not load it. It is not listed by the Addons feature on the Select Character screen, so it also never appears on the ESC > Addons list after I select a character to play. .... Hi Shadowshire I just loaded up...
File: Disable Custom Titles08/23/19
Using Disable Custom Titles
Posted By: Shadowshire
In my experience, Disable Custom Titles does not disable every custom title -- that is, while I am playing, I see characters with vaious titles which are not likely to be awarded by ZOS. Then again, the number of possible Titles which a character can have has increased so much as new features, DLCs and chapters have been released, it...
File: Simple Durability08/19/19
Simple Durability Does Not Display Anything
Posted By: Shadowshire
FYI: Simple Durability has been installed, and repeatedly updated, for at least the current and past two versions. The current version of the required library add-on is also installed, and it is loaded by the game client. However, not once has Simple Durability ever displayed anything on the Paper Doll, such as the output shown in t...
File: Crystal Fragments Proc08/15/19
When Crystal Fragments
Posted By: Shadowshire
"procs" so that its bonuses will be applied when it is used, both of the Sorcerer's hands glow (light-up). The player can easily see that it is available. So, what is the merit of this add-on?
File: Action Duration Reminder08/08/19
Version Confusion
Posted By: Shadowshire
The Addon Info tab states that the current version is 3.1.16, but the name of the file currently available for download is ActionDurationReminder-3.1.15. Have you uploaded a file for version 3.1.16 or is the Addon Info tab incorrect?
File: More Target Information08/05/19
Distribution Package
Posted By: Shadowshire
Always include a folder in the compressed file, one in which to store the add-on files. Else, they are extracted and stored in the principal .../Addons folder, and the game client will not load the add-on.
File: Bag Space Indicator08/03/19
Please add a Key-Bind ...
Posted By: Shadowshire
(1) Add a folder in the compressed file in which the addon files will be stored. Else, they are stored in the .../Addons folder itself. (2) Add a key-bind so that we can toggle whether the display is shown on the HUD. :) Also, for all amounts (especially Gold Pieces) commas in the format ddd,ddd,ddd would be nice, too.
File: More Target Information08/03/19
Colors
Posted By: Shadowshire
Since I am red-green colorblind, I don't see the color "green" very well, when I see it at all. With the TESO pallette, green is identical to yellow. So I cannot distinguish "Fine" quality items from "Legendary" quality. I use the add-on Custom Colors to specify the colors for each of the qualities, which works for items. So I sugg...
File: NTak Loot'n'Steal07/14/19
Re: Re: Conflict with auto-loot toggling
Posted By: Shadowshire
Thanks! With that change and keybind, I suppose that I can stop using Toggle Auto Loot. It is simple and has been reliable. But, arguably, with as many add-ons that I use, reducing the number loaded at any given time improves the performance of the game client. For example, before my characters enter a Dungeon, I disable Harvest Map...
File: NTak Loot'n'Steal07/13/19
Conflict with auto-loot toggling
Posted By: Shadowshire
When I do not load NTak Loot'n'Steal, the following auto-loot problem does NOT occur: (1) Use the keybind for the addon AutoLoot Toggle to turn auto-looting off (usually because I want to see what is being looted from a materials node, from fishing, or from another source). (2) Loot a node or catch a fish. (3) The loot dialog is di...
File: Advanced Filters - Updated07/02/19
Advanced Filters 1.5.1.7 - Does Not Load
Posted By: Shadowshire
Version 1.5.1.7 does not load. The ESC > Addons list shows the add-on present, but the checkbox is empty. The tooltip for it in the update column (far right) lists three libraries which are required. All of them are, in fact, present and loaded, as far as I can determine from looking at the library list that follows the add-on list....
File: Dungeon Champions06/29/19
Location of Files for Dungeon Champions
Posted By: Shadowshire
For your information: I recently discovered that Dungeon Champions has been missing from the ESC > Addons list displayed for each of my 4 primary characters. Investigating, I discovered that the /Addons folder did not include a folder for Dungeon Champions. I found 3 files located in the /Addons folder: DungeonChampions.lua, Dungeo...
File: HearthHome Filter06/17/19
HHF 1.0.1.5 UI Error
Posted By: Shadowshire
The following UI Error was displayed by the game client after the maintenance patch and game client update on 2019-06-17: user:/AddOns/HearthHomeFilter/HearthHomeFilter.lua:257: attempt to index a nil value stack traceback: user:/AddOns/HearthHomeFilter/HearthHomeFilter.lua:257: in function 'findMavg' user:/AddOns/HearthHomeFilter/H...
File: WeaponCharger06/17/19
Weapon Charger .... How Often?
Posted By: Shadowshire
Does Weapon Charger wait until all of the charge on the weapon has been used, then recharges it? Also, I assume that it tracks and re-charges the weapon on the currently active Ability Bar. Is that correct?
File: Tamriel Trade Centre06/09/19
TTC 3.26.127 Logging-In
Posted By: Shadowshire
According to the Change Log: 1. Reworked login system to use user's default browser (external) instead of an outdated Internet Explorer(embedded) to comply with the latest security standard (https://tools.ietf.org/html/draft-ietf-oauth-native-apps-03)Unfortunately, the default browser, Firefox 67.0, cannot run in the Sandboxie...
File: No, thank you!06/06/19
Group Area Messages
Posted By: Shadowshire
Garkin! Are you back to help us lowly peasants?! Haha. Firstly... and anyone can answer this question, if they know the answer... what are "group area messages"? The addon offers blocking options for them, but I honestly don't even know what they are. Sorry, I'm kind of new to ESO. Also, a tiny typo on the description page. The 6th...
File: World Map Wayshrines Controller05/27/19
The Map Symbols
Posted By: Shadowshire
Show or hide the Dungeon Wayshrines The symbols shown in the screenshots are for 12-player Trials. The Map display has an icon on the upper right which, when you click the Left Mouse Button on it, displays the Map symbols with a label for each one. You need to distinguish among Delves, Public Dungeons, 4-Player Dungeons, and Trials....
File: Autoloot Toggle05/25/19
Elsweyr & Update 22
Posted By: Shadowshire
Since I installed Update 22 to the Base Game (which was released to all players, simultaneously with the release of the Elsweyr chapter): When my character begins fishng and I toggle AutoLoot 'OFF' with the keybind the Loot Dialog is displayed for the next fish or other item "caught" but the Loot Dialog is not displayed for the nex...