Results: 6042Comments by: Baertram
File: PerfectPixel01/15/22
Hi, I've got a PerfectPixel conflic...
Posted By: Baertram
Hi, I've got a PerfectPixel conflict with the Wizards Wardrobe addon enabled. When they are active together, tooltips on activators disappear: containers, wayshrines, and the like. With the Wizards Wardrobe addon turned off, everything is fine. I tried to roll back to the old version of PerfectPixel, but the problem is still not solv...
File: Fish Bar01/15/22
Same here, please do not include .g...
Posted By: Baertram
Same here, please do not include .git files and folders in the addon zip. Only include the txt, lua xml, ddds and other needed addon files, thanks. Your ${language} plaeholder is wrong and needs to use $(language). de.lua: -- German localisation ZO_CreateStringId("FISHBAR_MOVEFRAME", "Bewege Rahmen") ZO_CreateStringId("FISHB...
File: FOB - Companion Helper01/15/22
Yes, there aren't any notifications...
Posted By: Baertram
Yes, there aren't any notifications :) Only for forum threads and posts will notify you, but not for addon comments. You need to check via menu -> Author -> My Addons list if there are new comments Edit: Please do not include the .git folders etc. files in the addon zip! thanks Only addon related files should be included And...
File: FOB - Companion Helper01/15/22
de.lua file contents for German tra...
Posted By: Baertram
de.lua file contents for German translation: -- German localisation ZO_CreateStringId("FOB_DISMISS_COMPANION", "Aktiven Gefähten wegschicken") ZO_CreateStringId("FOB_COMPANION_MENU", "Öffne Gefährten Menü") ZO_CreateStringId("FOB_TOGGLE", "De- / Aktiviere FOB temporär") ZO_CreateStringId("FOB_DISABLED", "FOB ist temporär deakt...
File: FOB - Companion Helper01/14/22
Interesting. In the past (PTS as c...
Posted By: Baertram
Interesting. In the past (PTS as companions were introduced) I've tested about the same and the whole companion inventory and skills show up but nohing could be chnaged. It always threw error messages that the companion is not interacted with and nothing dragged & dropped, equipped, skills etc. was updated properly. ZosDanBatson...
File: FOB - Companion Helper01/14/22
F**k Off Bastian? :D Thanks for th...
Posted By: Baertram
F**k Off Bastian? :D Thanks for the addon! Attention: But I guess the show companion menu does not work properly if you do not really interact with the companion! It will show the scene etc. but everything you do will not have any effect afai was told by ZOs DanBatson! You really need to interact with the companion manually via...
File: Dressing Room Original (2015) - Updated01/14/22
Remove SetTracker's libraries from...
Posted By: Baertram
Remove SetTracker's libraries from the subfolder "libs" of the addon and install the libraries standalone to live/AddOns! This does not only apply to SetTracker but ALL addons: Libraries in subfolders tend to create errors as they will be "always loaded" via the txt file of the addon (here: SetTracker.txt) even though their code...
File: PerfectPixel01/13/22
Re: Keybind strip
Posted By: Baertram
Should be fixed now After leaving loot window the keybind strip stays there and can only be removed with opening and closing inventory or other menus after last patch(es). Clean reinstal didn't work only rolling back. Tested without other addons, same result.
File: PerfectPixel01/13/22
I have updated it manually to 1.6 t...
Posted By: Baertram
I have updated it manually to 1.6 to reflect the changes to the txt file + the updated needed dependency versions and the updated apiversion. It's only "text", nothing changed to 1.5 version lua or other files. I just don't like to keep old versions if the surrounding changes, especially if the dependencies were changed. Try t...
File: PerfectPixel01/13/22
Re: Keybind strip
Posted By: Baertram
Thanks for the info. Will test and see what happens there. Keyboard mode or GAMEPAD mode? Did you change any settings for the Keybindstrip in PP? After leaving loot window the keybind strip stays there and can only be removed with opening and closing inventory or other menus after last patch(es). Clean reinstal didn't work...
File: LongPressCtrlToInteract01/12/22
Re: Re: Re: Re: Re: Interaction with empty containers & known books
Posted By: Baertram
The point is: You do not ask, you demand, and you do this by writing walls-of-text about your experience, how software should be coded, what you think it should work/do, etc. You even answered here and say the features the dev added to his own addon was unnecessary :confused: Why do you think it is? Why do you even think this is y...
File: No, thank you! - Blackwood01/12/22
Hey uta.karas, with your next up...
Posted By: Baertram
Hey uta.karas, with your next update culd you please add a global variable NoThankYou = { name = "NoThankYou" author ..., sv, whatever, } or similar to the addon code so one is able to directly see if the addon is loaded. Currently one is only able to check this va EVENT_ADD_ON_LOADED's addonName or via the global Save...
File: FCO ChangeStuff01/12/22
I can have a look, maybe they hook...
Posted By: Baertram
I can have a look, maybe they hook into the same values. You can try the following: Add to your FCOChangeStuff.txt file the following line: ## OptionalDependsOn: NoThankYou Maybe this will fix it already as NoThankYou will be loaded first and after that FCOCS will hook into the functions, where Noty already "hopefully" applied...
File: LongPressCtrlToInteract01/11/22
Re: Re: Re: Interaction with empty containers & known books
Posted By: Baertram
You again start discussions on features of addons where you are not forced to use these addons Shadowshire. You did this at my addon, at others (Scootworks e.g.) and now here with this addon again. :( If you have found a bug clearly describe it so it can be fixed. If the author says this is no bug but intended: Accept it. Please...
File: PerfectPixel01/11/22
Added settings to make the keybind...
Posted By: Baertram
Added settings to make the keybind bar transparent. Hope this helps. If not, speak to Hoft - BanditsUI, maybe he can move the quickslots, or make them movable. Edit: A fix for the initially shown keybind background on reloadui will be coming soon. I searched a bit the comments but I couldn't find what I was looking for. My qu...
File: PerfectPixel01/11/22
Conflict with Pawksickles. There is...
Posted By: Baertram
Conflict with Pawksickles. There is no errors, but with enabled PP few elements of UI don't change the fonts: ZoFontGameShadow (inventory list), ZoInteractionPrompt (interaction text), ZoFontKeybindStripKey, ZoFontKeybindStripDescription and others. Without PP it is alright, every font changed. Any ideas? Try to add this to Pawsic...
File: LongPressCtrlToInteract01/11/22
For the ingame strings of the base...
Posted By: Baertram
For the ingame strings of the base game disable all other addons and enable "merTorchbug", then type /tbug ingame and switch to the "Strings" tab: https://i.imgur.com/PxR70Xf.png Youa re able to search for the given SI_ constants and their texts like "Einfangen" there with the current client language. Changing the client language...
File: Thief Database01/08/22
1. Your addons APIversion is outdat...
Posted By: Baertram
1. Your addons APIversion is outdated. Current ist 101032 2. Your addon depends on LibAsync (in your txt file) but this lib is never used in your addon's code? Please remove dependencies from your txt file if not used or your addon is not loaded without these other addons 3. Your addon's category "eso tools .." is not shown within...
File: LongPressCtrlToInteract01/07/22
Disallow interactions with known bo...
Posted By: Baertram
Disallow interactions with known books https://www.esoui.com/downloads/info969-SpeedFarmerakanomorebookspam.html https://www.esoui.com/downloads/fileinfo.php?id=865#info
File: PrideGuildhall01/07/22
Hi, your ## ApiVersion: is not work...
Posted By: Baertram
Hi, your ## ApiVersion: is not working that way: it only supports 2 numbers, and not 3. And your first number is outdated since 2, 2nd number is outdated since 1 patch(es). Wrong: ## APIVersion: 100035 101031 101032 Correct: ## APIVersion: 101032 101033
File: Kyoma's Repair 'n Recharge - Updated01/07/22
Hi, if you want to update addon...
Posted By: Baertram
Hi, if you want to update addon inofficially please check BEFORE creating new addons if the optional patch/optional addon is enabled at the addon in question: https://i.imgur.com/33ShXO6.png This way you "connect" your patch/addon to this exisitng addon and it's easier to find via the "other files" of that addon. The name sho...
File: SetLocker01/06/22
Thank you for your feedback. I adde...
Posted By: Baertram
Thank you for your feedback. I added the dependency to the description. Yes, the re-definition and shadowing of the global variable could be removed since it doesn't fullfil any purpose anymore. local libSets is faster to access compared to always using he global LibSets! If you always use LibSets, each access to LibSets will...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)01/06/22
Hi mesota, hi all and happy new yea...
Posted By: Baertram
Hi mesota, hi all and happy new year. I changed pc. How can I export my AlphaGear settings from my old pc to the new AlphaGear in the new pc? Thank you! Just logout and copy the savedvariables folder from pc1 to pc2. Same question was asked here e.g. https://www.esoui.com/forums/showthread.php?t=10035 There is an linke...
File: Story Saver01/06/22
Lua should be able to do the same t...
Posted By: Baertram
Lua should be able to do the same then. You could also create 2 different tables on the SV so you only need to iterate one dedicated without accidently deleting be character saved data. Unfortunately I'm not able to code in python (I assume this is the py file?) else I'd have checked the code and tried to provide you more info how...
File: Story Saver01/05/22
About the included exe file: Aren'...
Posted By: Baertram
About the included exe file: Aren't you able to delete the unused cache from your SavedVariables file from lua code ingame? What exactly is the exe doing? I assume it deletes contents of the SV file? Just set this content = nil ingame and reload the Ui and it will be updated in the SV file.