Results: 6042Comments by: Baertram
File: FCO Mounty10/28/21
Maybe just test it :D There is n...
Posted By: Baertram
Maybe just test it :D There is no default mount in this addon. Default = standard mount behavior of the game. No mount set for a zone: last mount used, as normal, will be used upon mounting. You set mounts for zones and the subzones and these will be used if you mount inside these zones /subzone (instead of the last mount us...
File: PerfectPixel10/28/21
Hi and thanks for these screenshots...
Posted By: Baertram
Hi and thanks for these screenshots. Normally addons cannot affect the crown store. Maybe this is a coincidence as the store reuses backgrounds that other non-crown store panels use too. I'll try to rebuild the problem but I'm not sure one would be able to fix it die to the crown store "no addon changes allowed" restrictions. Per...
File: LibWarCry10/28/21
Thanksfor the library and nice idea...
Posted By: Baertram
Thanksfor the library and nice idea with the synced cry, ahu! :D Your txt file is misisng the important tag ## IsLibrary: true And if you change it pleas eupdate the APIVersion as well to: ## APIVersion: 101031 101032 As 100035 was old before last update and 101032 will be upcoming soon. Just a hint: Please do not i...
File: IsJusta Decon Carried Items List10/26/21
If you add this please use the menu...
Posted By: Baertram
If you add this please use the menu button's descriptor to properly change the tab and call the SetMode function of SMITHING (and the equivalent for gamepad mode) properly. Most addons depend on these SMITHING:SetMode function's prehook/posthooks. https://github.com/esoui/esoui/blob/8af014ab2db2fa23b14a7a268d58b9bcdd3b3818/esoui/l...
File: FCO ChangeStuff10/25/21
I'm currently not able, and somehow...
Posted By: Baertram
I'm currently not able, and somehow also not willing, to invest time on this sorry. This should be something added to the vanilla UI so it will affect the base game. you guys should ask ZOs to do so please. I recommand "Action Duration Reminder" if you want something better and more customizable. suggestion: adding font si...
File: Addon Selector (Save AddOn profiles/packs)10/25/21
is it possible to implement the opt...
Posted By: Baertram
is it possible to implement the option. change addon options on any character. ie if I log in as character A, I can change addon options for character B, C, D etc.. is it technically impossible? thank you in advance I'm working on that but I need some more time (and will) to implement and test it. Currently I got not much time...
File: LibSets (All set items ingame & preview. lua API + excel sheet)10/24/21
Should be in the PTS verison again...
Posted By: Baertram
Should be in the PTS verison again now: https://github.com/Baertram/LibSets/tree/PTS
File: pChat (Chat customization & help: look/notification/sound/automation/history)10/24/21
GitHub is updated to 10.0.2.4, bran...
Posted By: Baertram
GitHub is updated to 10.0.2.4, branch "master": https://github.com/Baertram/pChat/tree/master I'm currently not able to work on new features. If you find the time to work on, implement and especially test it properly, feel free to go for it! Thank you. The SavedVariables entry for the anti spam is named "db.floodProtect". See fi...
File: LibSets (All set items ingame & preview. lua API + excel sheet)10/23/21
Re: Re: got them :-)
Posted By: Baertram
Oh no this was not on purpose! I did not have in mind that you had provided changed data :rolleyes: I''m creating the lua code from the excel. Need to update the excel to use both zoneIds properly so the code won't overwrite your changes again. Howdie, just noticed the double zoneids have disappeared in one of the latest u...
File: Clarity10/22/21
## FastAPI : 101031 Just in case y...
Posted By: Baertram
## FastAPI : 101031 Just in case you did not know: This is a custom tool (discontinued) which is not updated anyloner, and not a standard eso API manifest file entry. https://www.esoui.com/downloads/info1220-FastAPIDiscontinued.html -> I would not use or add it to the manifest files anymore. If you want to support multiple API...
File: LibLoadedAddons - OBSOLETE, Please remove from addons10/22/21
Re: Re: Re: Spamming my chat
Posted By: Baertram
I should simply not answer you as the time invested here could be used for more productive and nicer tasks. But as you "at least" said sorry at the start of your answer I'll try to make it, once agan, clear to you (nevertheless I know you won't accept it, at least I try to explain it to you...). Last words (and it's not only me w...
File: LibLoadedAddons - OBSOLETE, Please remove from addons10/20/21
Re: Spamming my chat
Posted By: Baertram
Guys, calm down and simply read what the message tells you? You always rage about stuff that changes and blame the wrong ones. It's always the same persons ranting here and writing nonsense! If you go on like this I'll simply quit the game, remove my addons and libraries. I'll also add messages that noone would be allowed to use...
File: LibLoadedAddons - OBSOLETE, Please remove from addons10/19/21
I am not chasing down addon develop...
Posted By: Baertram
I am not chasing down addon developers to inform them of a change required. Spamming my chat every time I zone or use a wayshrine will not change that. Well, it's you, 1 person of many. Others will help and will do, it's up to you and your personal way of handling this as a community. But thanks for sharing your way of sight. Thi...
File: Circonians MyStatus10/19/21
Yes, it will be updated, as i'm the...
Posted By: Baertram
Yes, it will be updated, as i'm the dev of LibLoadedAddons as well :p Just had not found the time to update all of my addons and there might be even others I do not know off. really love this addon since itīs so easy to change status. will it be updated ? i always get this annoying message when activated now: THIS LIBRARY IS O...
File: FCO GuildInfo10/19/21
Thanks, will be removed soon. Toda...
Posted By: Baertram
Thanks, will be removed soon. Today I have this warning after enter the game https://i116.fastpic.org/big/2021/1019/f0/49d8194663f6e3e1830721a18904b7f0.jpg
File: FCO ChangeStuff10/19/21
Re: Re: LibLoadedAddons
Posted By: Baertram
I'll update my addons soon. You can remove the DependsOn or OptionalDependsOn in teh txt files and it should be fine. If the addon does not laod up anymore and throws any error message afterwards there should be a call to it via LibLoadedAddons global, like local LIBLA = LibLoadedAddons if not LIBLA then d("Library LibLoadedAddon...
File: LibLoadedAddons - OBSOLETE, Please remove from addons10/18/21
Nope, it is intended to nerve and s...
Posted By: Baertram
Nope, it is intended to nerve and show again each time so you tell the devs. Else it will be ignored (had this in the past too often already). Once the addon in question is changed it will be gone and this could be tomorrow if the devs react :rolleyes: If not, the devs got no time, do not play anymore and maybe the addon in questio...
File: FCO StarveStop10/17/21
Re: LibLoadedAddons Will Be Disabled at 12/01/2021
Posted By: Baertram
Yep, I'm maintaining the lib myself so I got this on the list for my own addons, thanks for the reminder :p Hi! One of the Libraries this addon uses will be removed this December. LibLoadedAddons will be removed soon. They leave the Message: "Addon devs please read AND adopt your addons prior to 2021-12: https://www.esoui...
File: LibLoadedAddons - OBSOLETE, Please remove from addons10/17/21
This library will be removed soon....
Posted By: Baertram
This library will be removed soon. Please change your addons to not use it any longer! Since the addition of the txt file tag ## AddOnVersion: and the usage of ## OptionalDependsOn: >= or ## DependsOn: >=
File: FCO Companion10/15/21
Re: Possible addition?
Posted By: Baertram
Any plans to include combat pets in this or another addon? There are none that I have found that auto re-summons them. Love the add-on so just thought I would ask. No sorry, this addon only is about companions. And afaik this is not even possible as the combat pets are "skills" or "ultimate skills", and skills cannot be used by ad...
File: BeamMeUp - Teleporter (Fast Travel)10/14/21
Maybe we implement something to han...
Posted By: Baertram
Maybe we implement something to handle this single exception but actually the effort is not worth it. I do not know your code in detail so this is a very "wild guess" for a small fix :p local wayshrineNumberOfZoneId = GetNumFastTravelNodes() local maxWayshrines = (zoneId == 123456 and wayshrineNumberOfZoneId + 1) or wayshrineNumbe...
File: pChat (Chat customization & help: look/notification/sound/automation/history)10/14/21
Re: Re: Re: problem with saving addon-options
Posted By: Baertram
Thanks for the details, this is really appreciated! I'm not sure why this happens for you with a fresh installed addon and SVs. Was not able to reproduce this so far but I'll check all the mentioned entries like guildformat, geoChannelsFormat, groupNames what could be wrong here. Maybe it's just a typo I did not realize. Ques...
File: pChat (Chat customization & help: look/notification/sound/automation/history)10/13/21
Re: problem with saving addon-options
Posted By: Baertram
Thanks for the hint! Will see if I'm able to rebuild this somehow. Looks like a reference is mixed-up somewhere at the guild chat hcannel output format settings then. Edit: From my first check everything with the LAM dropdown control looks correct. There is a text table "choices" containing the "username@account" etc. entries....
File: FCO ItemSaver10/08/21
Yeah, in the beginning ItemSaver wa...
Posted By: Baertram
Yeah, in the beginning ItemSaver was more easy and sufficient for all belongings. But with the years and increasing features of the game FCOIS increased as well, providing so many usefull automation/mass handling and compatible addons meanwhile. It's hard if you need to setup it new, and to get used to it. But I, personally, cannot...
File: FCO ItemSaver10/07/21
Sorry if I'm being thick. If I set...
Posted By: Baertram
Sorry if I'm being thick. If I set crafted provisioning/alchemy to on, it's not marking my old crafted potions/food etc. Will it only mark them if I craft them in future? I have turned the crafted gear only option off. Yes, marker icons only apply on new crafted items then! Not existing crafted. The tooltips should say so as well....