Results: 755Comments by: Shadowfen
File: Thief Tools - Filtered AutoSteal11/19/23
Re: Settings missing some details due to integrations?
Posted By: Shadowfen
When I view settings for this addon, LAM2 reportsThe sub menu 'Gear Filters' of TTFASOptions is missing some entries. Skipped creation of missing entry in the settings menu of TTFASOptions.I still get a Gear Filters submenu, so I don't know if the LAM2 reports are important. I run with ThiefTools but not UnknownTracker or Tamriel...
File: Lui Extended11/19/23
Broken /disband command
Posted By: Shadowfen
I had the same problem. It seems that the isLeader() function we both used has gone away. To get the same effect you need to do the following instead: IsUnitPlayer(GetGroupLeaderUnitTag()) to replace the isLeader().
File: Slasher11/19/23
the /disband command hasn't been wo...
Posted By: Shadowfen
the /disband command hasn't been working for me. I've tried to use it to disband the crow boss groups (yes, I was leader) for the last 3 days. Each time, I've tried /disband several times. I can still disband a group by right-clicking my name in the party roster and selecting the disband option. Can you confirm that the command i...
File: Auto Category - Revised11/18/23
Re: Alchemy and Enchantment Station Sorting
Posted By: Shadowfen
Does anyone know how to sort the alchemy and enchantment stations with this auto category add on? Tried so many things, and the stations don't budge. I have to turn the add on off all together just to use the stations. I use the standard ZOS enchantment station with AutoCategory-Revised, and I also use either the standard ZOS alch...
File: LibSFUtils11/16/23
Hi there, updated yesterday and Bug...
Posted By: Shadowfen
Hi there, updated yesterday and BugCatcher is catching this: user:/AddOns/LibSFUtils/LibSFUtils_Global.lua:10: attempt to index a nil value stack traceback: user:/AddOns/LibSFUtils/LibSFUtils_Global.lua:10: in function '(main chunk)' Install LibDebugLogger. I forgot that I made it required instead of the previous setting of o...
File: Lykeion's Much Smarter AutoLoot11/15/23
MSAL does not stop when disabled?
Posted By: Shadowfen
In the /msal command function, the value for db.enable gets changed but it seems that the MSAL_LOOT_UPDATED always only gets registered no matter what db.enable gets set to. Shouldn't it unregister when db.enable gets set to false?
File: Thief Tools11/14/23
I really like this addon, but my ga...
Posted By: Shadowfen
I really like this addon, but my game crashes when Dustman deletes stolen items if this addon is enabled. I don't have any issues with Dustman otherwise, it just seems to conflict with this addon. I agree with not leaving items behind and that is why I had dustman deleting the items I do not want instead. Can you send me a copy...
File: rChat11/13/23
Could you please add in a feature t...
Posted By: Shadowfen
Could you please add in a feature to stop friend status messages, I see you already take control of this system message, just you don't have a way to toggle this on or off. Other addon's I use had this feature but because your addon take over the printing of this system message they are not able to do anything about it and they...
File: LibAddonMenu-2.011/13/23
Re: Re: Re: Re: Re: Re: Re: Disabled not working for buttons
Posted By: Shadowfen
The Save button starts out as disabled. I enter in a valid name. The Save button still looks like it is disabled. If I click somewhere else (so that the editbox loses focus), then the Save button changes to look enabled. If I change the name to "Default" (one of the illegal names), the Save button still looks enabled. Change foc...
File: LibAddonMenu-2.011/13/23
Re: Re: Re: Re: Re: Disabled not working for buttons
Posted By: Shadowfen
I also had registerForRefresh set to true for the panel, but forgot to mention it. I may have gotten confused because I expected a visual change when the button was disabled and there was none. I was expecting something like the get greyer of other types of items or something like what happens with isDangerous... There should b...
File: LibAddonMenu-2.011/12/23
Re: Re: Re: Re: Disabled not working for buttons
Posted By: Shadowfen
Please read the documentation. Disabled requires you to set the registerForRefresh flag on the panel in order to work. I also had registerForRefresh set to true for the panel, but forgot to mention it. I may have gotten confused because I expected a visual change when the button was disabled and there was none. I was expecting...
File: LibAddonMenu-2.011/12/23
Re: Re: Disabled not working for buttons
Posted By: Shadowfen
Please read the documentation. Disabled requires you to set the registerForRefresh flag on the panel in order to work. I also had registerForRefresh set to true for the panel, but forgot to mention it. I may have gotten confused because I expected a visual change when the button was disabled and there was none. I was expecting...
File: LibAddonMenu-2.011/11/23
Disabled not working for buttons
Posted By: Shadowfen
I've tried using the disabled= option with a button without success. Finally I tried each of: disabled=function() return true end, disabled=function() return false end, disabled=true, disabled=false, and none of them had any effect. The button was always enabled.
File: Lykeion's Much Smarter AutoLoot11/07/23
Thanks for the detailed information...
Posted By: Shadowfen
Thanks for the detailed information, I'm sure this is caused by Considerate Mode not being accurate enough in recognizing resource nodes. I'll put out a version that fixes this as soon as possible. There are some looting addons that use node names to differentiate resource nodes from other containers, which is usually very accurat...
File: Lykeion's Much Smarter AutoLoot11/07/23
Just a note: I'm not quite sure wha...
Posted By: Shadowfen
Just a note: I'm not quite sure what isResourceNode is used for, but the detection algorithm seems to need some fine tuning. It is reporting "isResourceNode: false" in debug for a jewelry resource node that has * Pulverized Titanium * Platinum Dust in it. I presume it is not recognizing the Pulverized Titanium as possible content...
File: Lykeion's Much Smarter AutoLoot11/07/23
I tried modifying ShouldLootMateria...
Posted By: Shadowfen
I tried modifying ShouldLootMaterials() and ShouldLootStyleMaterials() so that it actually checks the isStolen parameter that gets passed in: if (IsESOPlusSubscriber() and not isStolen) then return true end so even if we have ESO+ it should not just automatically steal. I found that it still did not work if yo...
File: Auto Category - Revised11/06/23
Re: Having some problems with the FCOIS commands
Posted By: Shadowfen
also as a second question, is there a way to check the level of an equipped item? such as my gloves, something like (and I know this isn't right but just to get what I mean across...) isequipped() and equiptype("hand") and (equiplevel("hand") <= (charlevel() - 30)) to flag if my gloves are 30 levels or more below my char leve...
File: Lykeion's Much Smarter AutoLoot11/06/23
Hi, thank you for the addon! With...
Posted By: Shadowfen
Hi, thank you for the addon! With these settings under MATERIAL FILTERS > Loot Stolen Mats with ESO+ = ON Crafting Materials = Always Loot Style Mats = Never Loot -OR- Only Non-Racial Styles I'd expect that it would loot stolen materials, but NOT base-game style mats like Bone, Manganese, Starmetal, etc. Unfortunately it i...
File: LibAddonMenu-2.011/03/23
Thank you for the work-around!
Posted By: Shadowfen
It's great! :banana:
File: Slasher11/02/23
the /disband command hasn't been wo...
Posted By: Shadowfen
the /disband command hasn't been working for me. I've tried to use it to disband the crow boss groups (yes, I was leader) for the last 3 days. Each time, I've tried /disband several times. I can still disband a group by right-clicking my name in the party roster and selecting the disband option. Can you confirm that the command i...
File: PocketChange10/31/23
Any chance you'd be willing to chan...
Posted By: Shadowfen
Any chance you'd be willing to change the "Gold" limit? Something more like 100,000 at least? Or even 200,000. Done and uploaded. Version 1.31
File: Lui Extended10/30/23
Re: Re: Latest version (today) has broken launder message
Posted By: Shadowfen
No matter what I launder, I get message "You launder h for Gold" or "You launder hx17 for Gold" https://mega.nz/file/7R4DDTjJ#jNlZwgD8nHdMMtyHXsxwb54SNZPuUo6hCehVkvYiSSk I'll see if ArtOfShred can push the fix. I have it fixed already on GitHub Thank you! :banana:
File: LibAddonMenu-2.010/30/23
dropdown being clipped within submenu
Posted By: Shadowfen
When I have a submenu that has as the last element a dropdown and I select the dropdown to look at the list - that list is clipped at the bottom and right side when it runs into the edge of the submenu. Other dropdowns above it (using the exact same choice lists) work as expected. If I could move up the dropdown so that it is not...
File: Lui Extended10/30/23
Latest version (today) has broken launder message
Posted By: Shadowfen
No matter what I launder, I get message "You launder h for Gold" or "You launder hx17 for Gold" https://mega.nz/file/7R4DDTjJ#jNlZwgD8nHdMMtyHXsxwb54SNZPuUo6hCehVkvYiSSk
File: Auto Category - Revised10/09/23
Re: Issue with armory builds
Posted By: Shadowfen
I really like the idea of this addon and I really want to use it. But I am having issues getting it to work with armory builds. It is the one and only rule I am trying to add and I just cannot seem to get it to work properly. Do I create a new category with the rule armorybuild()? Doing so seems to do.. well nothing. If I create...