Results: 147Comments by: Atropos
File: Foundry Tactical Combat (FTC)04/20/14
I don't know what happened but FTC...
Posted By: Atropos
I don't know what happened but FTC became broken today. I used FTC without the unit frames, basically I just want to have it for the buffs, scrolling text and the numbers in the stamina/health/magicka bars. Since the last update when I turn off the unit frames the game will no longer show a health bar for my target, the only optio...
File: Foundry Tactical Combat (FTC)04/17/14
Very nice! I've got 2 suggestion...
Posted By: Atropos
Very nice! I've got 2 suggestions - 1) allow movement of buffs when custom frames are turned off. I tried this along with Azura so I could put the vanilla attribute bars where I wanted, but unfortunately that means the buffs from FTC end up offscreen since they're attached to the enemy healthbar. 2) option to turn off or adj...
File: Foundry Tactical Combat (FTC)04/15/14
This provides a lot of helpful info...
Posted By: Atropos
This provides a lot of helpful information, thank you very much. Small (?) request: toggle for health/magicka/stamina number and percent? I find them unnecessary. Yea it display this on the default ui too, even if you have FTCs ui options off, and I'd prefer them off too since I just like FTCs buffs, and use slightly improved attr...
File: Foundry Tactical Combat (FTC)04/11/14
is there anyway (through the lua fi...
Posted By: Atropos
is there anyway (through the lua files for example) to adjust the size of the character status (HP,Mana,Stamina) and the Enemy Hp bar? Got a very bad eyesight, and i would love to increase there size =/ if possible Have you tried increasing your overall UI scale in the default game settings?
File: Foundry Tactical Combat (FTC)04/10/14
Re: Please add Hide in combat
Posted By: Atropos
Love the addon but if you can please add an option that allows you to hide frames when your out of combat, and have them pop up when your in combat. There's a lot of people asking for the ability to modify the transparency of the unit frames. I think maybe the easiest solution that would work for most people is to add two options,...
File: Foundry Tactical Combat (FTC)04/09/14
Hi guys, ths for awesome add-on, if...
Posted By: Atropos
Hi guys, ths for awesome add-on, if u add Bar for Werewolfs this will be more awesome I'll be working on this for a future version! I've been having the same issue (and friends using FTC also experienced that) and it's not about ram or graphics issue, it's a problem with the addon. I'm not sure what it is exactly I'll have...
File: Foundry Tactical Combat (FTC)04/07/14
Re: Re: Re: bug
Posted By: Atropos
Hi Eleventeen, thank you for the feedback. First: Thanks for the addon. Feature request: Seperate, buffs only addon. I don't use the other parts of this mod, and several of them conflict with other mods I like, but I do enjoy the buffs display. Sorry, but not going to happen. I'm sure someone will do a standalone buff tracke...
File: Foundry Tactical Combat (FTC)04/07/14
Re: bug
Posted By: Atropos
I found out that one of the ability's buff of my "Dragon knight" is bugged. the ability is "Cleave" morphed into "Brawler". I get the buff correcly, but i also see it as a buff on the enemy debuff list. Brawler has 2 effects, one is a self buff (the shield) the other is a bleed on the target for 10 seconds. That's why both effects...
File: Foundry Tactical Combat (FTC)04/03/14
The update has a zip of the zip ins...
Posted By: Atropos
The update has a zip of the zip inside. Whoops, fixing that.
File: Foundry Tactical Combat (FTC)04/03/14
Regarding all of the (good) suggest...
Posted By: Atropos
Regarding all of the (good) suggestions that have been submitted for improving the addon. I want to do a lot of these things, I plan to add additional options so FTC can look exactly how people want it to look. However, for the time being, my limited development time will be predominately targeting improving the functionality and...
File: Easy Quick Slots04/02/14
Great work with this, simple and fu...
Posted By: Atropos
Great work with this, simple and functional!
File: Foundry Tactical Combat (FTC)03/29/14
Thanks for making this available to...
Posted By: Atropos
Thanks for making this available to the community. Can't wait to see the new version in action. If you are taking feedback/requests, I'd love to see an option to change the font. For now, I've just switched out the Metamorphous.otf file. Hopefully that works ok. Fine with me, feel free to modify the addon to suit your tastes. I...
File: Foundry Tactical Combat (FTC)03/29/14
Hm to go with u i deleted it Don...
Posted By: Atropos
Hm to go with u i deleted it Don't worry about it, if you hadn't someone else would have posted it. I just didn't want to give them the satisfaction of the opportunity to attack me personally.
File: Foundry Tactical Combat (FTC)03/29/14
Thanks :) But I posted it on Red...
Posted By: Atropos
Thanks :) But I posted it on Reddit to make it Popular for you, but one guy looked into the code and saw that youre hardcoding buff timers, he thinks you missunderstand API changes ..... http://www.reddit.com/r/elderscrollsonline/comments/21owwo/ftc_new_version_is_up/ It looks like the most like it but a few are little girls c...
File: Foundry Tactical Combat (FTC)03/29/14
I have posted the new version of FT...
Posted By: Atropos
I have posted the new version of FTC, awaiting moderator approval. I hope everyone enjoys it and has an awesome early access launch tomorrow. If you are updating manually or using Minion, please double check to verify that you are getting version 0.23 of the addon. EDIT: Looks like both ESOUI and Minion have bumped to the 0.23...
File: Foundry Tactical Combat (FTC)03/26/14
Hey Dyaeblca, I'll be building thos...
Posted By: Atropos
Hey Dyaeblca, I'll be building those effects in over time, and the new FTC version will have some ways to monitor those types of effects as well!
File: Foundry Tactical Combat (FTC)03/24/14
Just wanted to drop a quick update...
Posted By: Atropos
Just wanted to drop a quick update letting everyone know that FTC is on schedule for a big public release in time for early access. Keep an eye here on Friday or Saturday for the release version that will have a lot of awesome features for you guys to take advantage of in time for launch. Thanks for your support and patience.
File: Foundry Tactical Combat (FTC)03/17/14
Hey @JaPeMo, most of the issues you...
Posted By: Atropos
Hey @JaPeMo, most of the issues you mention are resolved in what will be the next release version of FTC! @SilverWF I hope to have the "long buffs" location be a configurable option in the next version. @Cairenn, I may do group frames eventually but my biggest priority is to polish and improve the existing components in time fo...
File: Foundry Tactical Combat (FTC)03/15/14
Hey everyone, glad that you are enj...
Posted By: Atropos
Hey everyone, glad that you are enjoying using FTC during the beta weekend. The version of FTC that will be published before Early Access starts will have MUCH improved functionality for moving elements around! I know it kinda sucks in this version of FTC, it was kinda a quick hack job that I did to get things movable in the first...
File: Foundry Tactical Combat (FTC)03/06/14
Re: Disable = No refresh
Posted By: Atropos
@Atropos: Hi! Can you make sure that when you desactivate something it doesn't run? Thanks :) Hi Lyeos, as a fellow developer you probably understand that the most helpful type of bug report is one which actually explains the problem. I'm not 100% sure what issue you're having, but I suspect it will be resolved in the next version...
File: Foundry Tactical Combat (FTC)03/02/14
@Garkin, thanks for the snippets. T...
Posted By: Atropos
@Garkin, thanks for the snippets. There's definitely some stray odds and ends that still need some tidying up before a "launch" version is ready!
File: Foundry Tactical Combat (FTC)02/28/14
Re: Hiding, Mouse over on Unit frames
Posted By: Atropos
Actually the unit frame are hidden while not in combat? or will you add this feature later? The frames are transparent (but not entirely hidden) when you are not in combat. This may be a future option.