Results: 36Comments by: nixpix76
File: SorcererHelper05/14/14
Working good now with the Surge par...
Posted By: nixpix76
Working good now with the Surge part staying off when setting to off. Good to hear. New bug tho hehe, Crystal Fragments proc alert sometimes stays even after being "consumed". Was fine for a few hours, just showed up now. All right, I'll have a look at that and see if I can find what might be causing it. Great :) A /reloadui...
File: SorcererHelper05/14/14
Working good now with the Surge par...
Posted By: nixpix76
Working good now with the Surge part staying off when setting to off. New bug tho hehe, Crystal Fragments proc alert sometimes stays even after being "consumed". Was fine for a few hours, just showed up now.
File: Srendarr - Aura, Buff & Debuff Tracker (Outdated)05/14/14
Firstly I would like to say awesome...
Posted By: nixpix76
Firstly I would like to say awesome addon!! One of the best out there! Secondly, I was wondering if you could add tracking of one more buff. The buff "Might of the guild", the one from mages guild that increases spellpower for 8sec after using a mages guild ability.
File: SorcererHelper05/13/14
Surge still gets tracked, after the...
Posted By: nixpix76
Surge still gets tracked, after the update. Was fine at first but now after 30min-ish it stopped respecting the off option. Please give 1.1.3 a try once it clears. 1.1.3 Change log: * Reworked how Surge and Lightning Form are tracked; they should now show properly for their whole duration. * Another shot at fixing the bug with...
File: SorcererHelper05/13/14
Surge does not respect the OFF sett...
Posted By: nixpix76
Surge does not respect the OFF setting in options. Should be fixed in 1.1.2 once it clears. And on another note I've just realized it's going to take some doing to get the Surge and Lightning Form Alerts working correctly; I probably have to check for casting, set a timer and let it run, restarting the timer if it's recast while...
File: SorcererHelper05/12/14
Thank you, that worked perfectly :)...
Posted By: nixpix76
Thank you, that worked perfectly :) Glad to hear it; I might have to put in options to scale the icons now... Noticed something else also, it tracks Surge (critical surge in my case), even when the option is set to off. Thanks for the report, I'll look into that tonight. I'll also be looking into the fact that Surge and Light...
File: SorcererHelper05/12/14
seems the crystal proc icon doesnt...
Posted By: nixpix76
seems the crystal proc icon doesnt always dissappear correctly sometimes it just stays there :S Should be fixed in 1.1.1 once it clears. In my testing, the icon disappeared when I switched to a bar without CF, and reappeared when I switched back. Thanx for a very nice and usefull addon One question though, before updating today...
File: SorcererHelper05/12/14
Thanx for a very nice and usefull a...
Posted By: nixpix76
Thanx for a very nice and usefull addon :) One question though, before updating today I had edited 2 lines in the lua, to make the crystal fragment proc alert smaller. I changed the (64, 64) to (40, 40). Making the same change in this new version does nothing. What lines need to changed to make it smaller?
File: Foundry Tactical Combat (FTC)04/21/14
Hi. Thanx for an awesome addon :) J...
Posted By: nixpix76
Hi. Thanx for an awesome addon :) Just one question, is it possible to make the player bars (magica, stamina, hp) fade away 100% out of combat? Also, would it be possible to have magica, stamina and hp bars moved separately?
File: WarLegend HUD04/18/14
Thank you for the update :) However...
Posted By: nixpix76
Thank you for the update :) However, I still can not get the fading to work. Setting the bars to 0 in non combat makes them gone forever, they simply wont fade in during combat. I have tried every possible way including disabling all other addons, still no go.
File: WarLegend HUD04/15/14
This - "In "Player's Options" of WL...
Posted By: nixpix76
This - "In "Player's Options" of WLHUD there is a "Set Player's FadeOut" Slider. set it to 0" - I am not having the desired result. When setting it to 0, sure it fades away, but forever. Its not fading back when entering combat. Also, if doing a /reloadui, hoping it fixes things, it goes back too 100 not faded. So, please does anyone...