Results: 118Comments by: kerb9729
File: CraftStore Fixed and Improved10/21/16
I uninstalled the original craftsto...
Posted By: kerb9729
I uninstalled the original craftstore and installed this one (before even starting the game). My craftstore button is now invisible, though I can click it and it highlights red and allows me to move it when I hover over the correct part of it. Also, I no longer see which recipes I need to learn (they used to be flagged in inve...
File: AlphaGear10/21/16
Re: Malware?
Posted By: kerb9729
In the last 24 hours Alpha Gear has destroyed two complete sets of armour. Apparently it puts armour someplace other than the Inventory or destroys it. For example, after giving up on AG after it 'ate' a complete set of traited, forge-sited armouor, I disabled AG. Then having made a replacement set, I unequiped a second set of...
File: EsoExtractData10/18/16
Missing convertDDS?
Posted By: kerb9729
Hi, The documentation refers to convertDDS.bat, but no such file exists in any version of EsoExtractData that I can find. Where can I get it? Thanks! ** edit ** I found it in the revision history at http://www.uesp.net/wiki/File:EsoExtractData.zip I just downloaded the oldest revision and it was there.
File: Midnight10/17/16
api version
Posted By: kerb9729
Although the api version is out of date, this addon still works fine. I will update the API version as I get time, but as of update 12 it is safe to use this even though it shows as "out of date"
File: Clock - Tamriel Standard Time - Legacy10/17/16
Just so you know, with 12 hour time...
Posted By: kerb9729
Just so you know, with 12 hour time it lists 12 midnight as 00 rather than 12. Might wanna correct that. Yes, did correct that in the latest update. Additionally corrected the am/pm mix up - hope it works and it is now as it should be. As I understand, for our new Japanese players this will be wrong now, will work on a Japanese ti...
File: Goto10/11/16
Re: Re: Updated
Posted By: kerb9729
Sorry for the delay.. Should be working with 1T now. Please let me know if there are issues with non-english clients. Note that not all zones can be ported to. Even if a player is not in Cyroddil there are world zones which can't be ported to. You will see people in Thieve's guild, Orsimium, and DB zones even if you don't...
File: Goto10/11/16
Updated
Posted By: kerb9729
Sorry for the delay.. Should be working with 1T now. Please let me know if there are issues with non-english clients. Note that not all zones can be ported to. Even if a player is not in Cyroddil there are world zones which can't be ported to. You will see people in Thieve's guild, Orsimium, and DB zones even if you don't...
File: Greymind Quick Slot Bar10/07/16
Re: Re: I too am geting lua errors that prevent from usng the addon
Posted By: kerb9729
FWIW, it looks like this file is missing in the new version: GreymindQuickSlotBar.xml Cheers! Good find! that was it! Thanks! You just did my job this time. Sorry for the mess for those who did not have the missing file around while installing this incomplete release. No worries, it happens. May I suggest deleting the fo...
File: Greymind Quick Slot Bar10/06/16
After update I got this error one a...
Posted By: kerb9729
After update I got this error one after another! user:/AddOns/GreymindQuickSlotBar/GreymindQuickSlotBar.lua:524: attempt to index a nil value stack traceback: user:/AddOns/GreymindQuickSlotBar/GreymindQuickSlotBar.lua:524: in function 'Refresh_delayed' EsoUI/Libraries/Globals/globalapi.lua:194: in function '(anonymous)' us...
File: Srendarr - Aura, Buff & Debuff Tracker09/01/16
why is the rarming trap buff shown...
Posted By: kerb9729
why is the rarming trap buff shown on my bufftracker if a friend uses this skill? its really annoying if you have 9 different icons for beasttrap when you run a trial Which brings up the question: Do multiple rearming traps stack? I wonder if Srendarr can tell if they are all on the same target or not?
File: Lui Extended08/31/16
Hey I tried LUI today and kinda lik...
Posted By: kerb9729
Hey I tried LUI today and kinda liked the chat showing my loot. The idea of it showing my party's loot was cool too until they all started looting all the crappy white stuff from crates, urns, etc. So I disabled that option and it keeps showing. I even tried disabling LUI in the Addons options, deleting the saved variables folder, an...
File: Guild Sales Assistant for Master Merchant08/29/16
Is there a way to see ther sames fr...
Posted By: kerb9729
Is there a way to see ther sames from all of my guilds? (Not just my sales, but everyone's) Thanks
File: Goto08/26/16
Yeah I'm still around. I have im...
Posted By: kerb9729
Yeah I'm still around. I have implemented scooterworks' localization fixes for DLC, and am attempting to change the addon so that as new DLC comes out, the addon can keep working without the need for someone to modify it's code. However, it's slow going because some of the api functions are not working correctly, and some neede...
File: Potion Maker Extended08/26/16
So confused
Posted By: kerb9729
Is the only difference between this and the original potion maker the UI? It would be great if the two projects could combine and make the UI selectable. Just one thing to maintain then, and more people to do it. Just my .02
File: TTMP: The Tamriel Mapping Project08/05/16
What does this addon do that Harves...
Posted By: kerb9729
What does this addon do that Harvestmap or other addons don't do?
File: CraftStore08/02/16
Well I've officially dumped CraftSt...
Posted By: kerb9729
Well I've officially dumped CraftStore once again in Favor of Trait Buddy! It's updated! Except TraitBuddy does about 1/10th of what Craftstore does.
File: AwesomeGuildStore08/02/16
Search and "show more results"
Posted By: kerb9729
When I perform a search, sometimes not all results appear. The results might be empty, or might have one or two matching items, but the "show more results" button will appear. Often if I click it, I will find more items that match my search criteria. Is this a known issue (perhaps an api limitation?), or just me?
File: Emacs07/24/16
Re: Re: ctrl or alt in keybinds
Posted By: kerb9729
Hi, When I try to define a keybind like "ctrl-m", and ctrl is bound to crouch, my toon crouches in addition to doing what I wanted ctrl-m to do. Am I missing something? Change Stealth Keybind ? It's like this ESO is done, keybind is applied when you press the key, not when you release it. So Ctrl+any key = Stealth Ah...
File: Emacs07/24/16
ctrl or alt in keybinds
Posted By: kerb9729
Hi, When I try to define a keybind like "ctrl-m", and ctrl is bound to crouch, my toon crouches in addition to doing what I wanted ctrl-m to do. Am I missing something?
File: Quality Sort07/24/16
Is it just me, or after the last cl...
Posted By: kerb9729
Is it just me, or after the last client update, does the "quality" sort heading not show up anymore? Thanks for making this addon, it's one of those small but extremely useful features that spoil me and makes working with my inventory easier. edit.. Sorry! Disregard! I see that the quality header has moved and now has a...
File: Inventory Insight07/05/16
Only shows first 8 toons
Posted By: kerb9729
Only shows the first 8 character slots on the account -- Annnd it looks like I'm wrong! I logged in later and all 9 are appearing. Wierd?
File: CraftStore07/02/16
If I use this, do I need Master Rec...
Posted By: kerb9729
If I use this, do I need Master Recipe List? Does this addon replace it or is MRL an enhancement to this addon, or what.
File: Mailer Demon06/26/16
Adding new armor types
Posted By: kerb9729
Some of the new armor doesn't get detected as armor (and therefore doesn't get sent as a deconstructable)
File: Goto06/16/16
I just had an "Aha!" moment regardi...
Posted By: kerb9729
I just had an "Aha!" moment regarding how the zone access checking is currently done. I think I can do access checking in a different way, which will be completely upgrade safe (meaning that the script will continue to work - and show new DLC! - as new DLC is added, without the need to modify the addon)
File: Goto06/16/16
Re: Re: How to enable Gold Coast?
Posted By: kerb9729
I will be incorporating this into the next update. Thanks to Scooterworks and Votan! I tried unlockedzones = 1 I also tried unlockedzones = 1 but no luck. -d 41: add if punitlevel > 49 then -- 'Craglorn' unlockedzones = 1 end -- 'Coldharbor' unlockedzones = 1 -- 'Wrothgar'...