Crafting Station Bug
Ug, I spent an hour trying to find a bug in an addon I'm working on & its not in my addon. Looks like a game bug, can anyone confirm?
It seems to happen no matter which stations you do it at as long as you only click those buttons in that order. |
In my opinion this is a bug on ZOS side which was introduced in patch 1.5.6 because of changes in crafting UI.
Unfortunately this error occurs in local function, so it will be a bit difficult to fix by addon. I'd probably try to redefine GetMaterialQuantity function, something like: Lua Code:
Or if you want to redefine just instance of this class, you are looking for function: Code:
SMITHING.creationPanel:GetMaterialQuantity(patternIndex, materialIndex) |
i cant reproduce it without any addons! you sure about it?
US client? i use liveeu P.S. - the same with all my addons, i have 112 no errors so far |
Hello,
Your order list isn't good The bug is - Go on a smithing station (wood/blacksmith/clothier) - Open creation tab - leave - Go on another smithing station of same type - Go on creation tab - bug It will be reproduced with any smithing station and yes as garkin said, we can't do anything at all let's zos fix their bugs ? |
I'll take a look at it today to see if I can reproduce it.
|
Quote:
Lua Code:
|
We were able to reproduce it. A fix will likely be in the next patch.
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
You can call yourself official unoffical ZOS developer now ^^
|
With the amount of effort Garkin puts into add-ons and the add-on community he was already an unofficial ZOS developer =P.
|
True, skip the "now" from my last post then ;-)
|
By the way do you know what causes current crafting staions bug (material quantity resets to its default value)? It's a typo in this added code ("currentSelectedQuality" instead of "currentSelectedQuantity"):
Lua Code:
Easy solution for this issue is creating global variable currentSelectedQuality and update it every time when you call GetMaterialQuantity method: Lua Code:
|
This typo will be fixed in the next patch.
|
btw Garkin mby you know it MultiCraft addon bug, or related not only to multicraft, but some errors in the game itself?
Quote:
|
The gray color means that the item is locked by the game's UI. Probaly MultiCraft called the function to craft a potion and if you cancel it the items won't get unlocked again. It's the same as dragging an item from your iventory somwhere else but you would never drop it. The item will be grayed out as long as you drag it.
You need to relog (/reloadui alone won't help). To test if it is MultiCraft: Try to disable MultiCraft and do the same to craft your potions, and hit cancel then. Are the items still grayed out? |
we figure out it already)) need some additional fixes to multicraft :)
Quote:
|
yeah yeah, I know, all those crafts addons need some rework.. :/
|
Hello ZOS,
I won't complain about your quality management too much, but could it be that you fixed the problem by generating a new one? :D I got a new bug at crafting stations "Create item" now: -Build some armor, e.g. some shoulders for level 30. Amount of Materials used: 6 -Switch to another armor where the materials needed are > 6, e.g. a chest part for level 30 as well. -Switch back to any other armor part that needs less amount of materials then the part before (e.g. 6 = again) Result: You could craft that next aromor piece now but its level won#t be 30 anymore, but 34 or higher! It seems as if the needed crafting materials for each armor part/weapon is triggering the weapon level now, if you craft & switch aromor/weapons then. I could alos rebuild this with daggers and 2hd weapons e.g. sometimes. At least the style and traits are being kept now :banana: Quote:
Quote:
|
The crafting UI should be rewritten from scratch. How many times did you come to a crafting station and thought: I will use 7 of these, 8 of these and 6 of those to create who knows what level of something? I go to a crafting station because I want to craft level 30 gear, period. I don't care how many what materials it takes to craft level 20 or level 40.
Edit: I should probably clarify my suggestion -- there should be one global level selector shared across all smithing stations. No material/amount selector, this would only show what you need to craft your desired level. |
I had an idea to essentially rewrite the crafting UI around update 3. I haven't done much with it as I'm not super comfortable with scenes, fragments, and tons of controls and I haven't had time to delve into those things due to work and school schedules. Might be a summer project to consider :)
|
You are right merlight. I don't like to take 10 minutes just to craft a single thing neither. It should be kept simple, or switchable if some roleplayers like the current style and (buggy) behaviour.
And to Randactyl: It's your time and maybe it helps learning more about the game UI, controls etc. But imo: At some point we should stop doing the work of the payed game developers :rolleyes: Or they could show a reward like unique stuff that others CAN'T and WON'T never be able to buy in any crown shop or whatever shop. I'd like to have my unique Bear :banana: Quote:
Quote:
|
All times are GMT -6. The time now is 06:01 PM. |
vBulletin © 2024, Jelsoft Enterprises Ltd
© 2014 - 2022 MMOUI