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-   -   [API][QUESTION] Summerset Map IDs and x y scale coordinates (https://www.esoui.com/forums/showthread.php?t=7791)

Hydra9268 05/24/18 03:18 AM

[API][QUESTION] Summerset Map IDs and x y scale coordinates
 
I believe Summerset itself is map id 32, right after Clockwork City.

Does anyone have ids, x, y, and scale for:

Alinor,
Lillandril,
Rellenthil,
Shimmerene,
Sunhold

I'm updating Zygor's ESO leveling guide for the community (they've dropped support for it). I'm finding it a bit of a challenge to establish the mapping coordinates for Summerset's main cities. Any help you can provide is much appreciated. If you know of an addon that can give this information in-game, please let me know.

Marazota 05/24/18 03:45 AM

Quote:

Originally Posted by Hydra9268 (Post 34760)
I believe Summerset itself is map id 32, right after Clockwork City.

Does anyone have ids, x, y, and scale for:

Alinor,
Lillandril,
Rellenthil,
Shimmerene,
Sunhold

I'm updating Zygor's ESO leveling guide for the community (they've dropped support for it). I'm finding it a bit of a challenge to establish the mapping coordinates for Summerset's main cities. Any help you can provide is much appreciated. If you know of an addon that can give this information in-game, please let me know.

can you link your project?

Hydra9268 05/24/18 04:11 AM

Quote:

Originally Posted by Marazota (Post 34761)
can you link your project?

Sure. Just posted it: https://github.com/Hydra9268/ZGESO/

In particular, on line 15324
https://github.com/Hydra9268/ZGESO/b...rrowindDLC.lua

In tandem with line 547
https://github.com/Hydra9268/ZGESO/b...ta/MapData.lua

summerset_base and shimmerene_base appear to work as expected. lillandril_base on the hand is rather odd because the "X" marker never appears in that city's map. I've tried a wide variety of coordinates, as you can see from the test_baseX coordinates.

From what I can determine, it looks like the ZG devs use Scale to push markers off the map where they don't want it to appear in the city, zone, or world map, and then use x and y offsets to position the marker back where they do. As you can imagine, "Guessing" their coordinate system is a nightmare. I'm sure they have a tool inside the Addon for this purpose, but I'm not sure.

Kyoma 05/24/18 10:15 AM

Try using LibGPS2, it should allow you to measure the map/scale/coordinates in such situations.

Hydra9268 05/25/18 08:35 AM

Quote:

Originally Posted by Kyoma (Post 34766)
Try using LibGPS2, it should allow you to measure the map/scale/coordinates in such situations.

Thanks! That was a huge help. All the main Summerset locations are now set up.

Code:

["summerset_base"] =        { name = "Summerset",        id = 388, xoffset = -0.0035352285793352, yoffset = 0.60646441074991, scale = 0.26354155912548, yscale = 0.26354164039408, map = 32, },
["shimmerene_base"] =        { name = "Shimmerene",        id = 394, xoffset = 0.13651019277278, yoffset = 0.70346567832109, xscale = 0.03906602479392, yscale = 0.039067244684405, },
["lillandril_base"] =        { name = "Lillandril",        id = 392, xoffset = 0.027778038963195, yoffset = 0.69915922340375, xscale = 0.023632472233258, yscale = 0.023632674051079, },
["alinor_base"] =        { name = "Alinor",        id = 389, xoffset = 0.06035675104039, yoffset = 0.75090383391464, xscale = 0.027322944989731, yscale = 0.027322585673017, },
["sunhold_base"] =        { name = "Sunhold",        id = 395, xoffset = 0.089077860247676, yoffset = 0.78044268173993, xscale = 0.015432254571717, yscale = 0.015431841398846, },

Lillandril is the only one that doesn't work for reasons unknown. The GPS values are correct. Checked them 3-4 times. Any ideas?


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