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-   -   Glyphs have bad item crafting type (https://www.esoui.com/forums/showthread.php?t=6463)

AssemblerManiac 08/13/16 12:13 AM

Glyphs have bad item crafting type
 
Was just working on InventoryInsight when I found that all the glyphs had been reduced to item id's for internal records. This is only supposed to occur for crafting materials because they often have level info in them (source zone related).

When using GetItemCraftingInfo(bagId, slotNum), it's returning CRAFTING_TYPE_ENCHANTING for the glyphs as well as the runestones. It should be returning CRAFTING_TYPE_INVALID.

There's also a second, stranger issue. Some glyphs appear to have racial info in them. Others don't. Here are some links: (all for Petty Glyph of Reduce Spell Cost)
|H1:item:45870:2:11:0:0:0:0:0:0:0:0:0:0:0:0:4:0:0:0:0:0|h|h - dunmer
|H1:item:45870:2:11:0:0:0:0:0:0:0:0:0:0:0:0:5:0:0:0:0:0|h|h - nord
|H1:item:45870:2:11:0:0:0:0:0:0:0:0:0:0:0:0:1:0:0:0:0:0|h|h - breton

|H1:item:26588:155:50:0:0:0:0:0:0:0:0:0:0:0:0:0:1:0:0:0:0|h|h - no race, Major Glyph of Stamina

This has had the side-effect of showing the same glyph 3 times with no noticable difference unless you pay attention to the racial notation.

Any chance we can get Glyphs to NOT have racial in them, and not be enchanting materials?

ZOS_ChipHilseberg 08/15/16 07:57 AM

Can you give me an example of a place where glyphs (or information about a glyph) is being generated that has racial info?

votan 08/15/16 10:40 AM

Quote:

Originally Posted by ZOS_ChipHilseberg (Post 28096)
Can you give me an example of a place where glyphs (or information about a glyph) is being generated that has racial info?

All looted glyphs. Go and kill everything on sight :)

Enchanter's coffer:
|H1:item:71236:175:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:1:0:0:0|h|h

from coffer:
|H1:item:45869:309:50:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h
no racial

Loot in Cyrodiil from this morning:
|H1:item:45870:289:50:0:0:0:0:0:0:0:0:0:0:0:0:5:0:0:0:0:0|h|h
Nord

And these two I got in Wrothgar within 15min (+fps drop over time :) <= Loot window?!?)
Loot from Harpy in Wrothgar
|H1:item:45870:365:50:0:0:0:0:0:0:0:0:0:0:0:0:7:0:0:0:0:0|h|h
Altmer

Loot from Echatere in Wrothgar
|H1:item:45870:365:50:0:0:0:0:0:0:0:0:0:0:0:0:6:0:0:0:0:0|h|h
Argonian

You can use "Harven's Trait and Style" to see this info faster.

And this racial info at glyphs is been like that for a long long time.

/edit: German client, if this is important.

AssemblerManiac 08/18/16 01:46 PM

Votan: good to know it's a mutli-lingual problem since I'm using the English client, and it's doing it there too.

Chip, it's not just racial info. Most of the provisioning mats have level info in them. So storing a link for mountain flower from a lower level zone is different from one in someplace like wrothgar.

Chip - would it be possible to just make the item generator for drops strip racial/level info from materials, and racial info from glyphs? Or is it more complicated than that?

QuadroTony 08/18/16 01:52 PM

also Coldharbour siege weapons have different level requirements related to person who loot em lol

i was 40 lvl hero and i bought 10 of them
and imagine my wonder when i cannot use them

i reported this multiple times a year or more ago

CS agent/moderator told me the working on a fix
......still

sirinsidiator 08/18/16 02:19 PM

The level thing also applies to items on the guild store. When viewed in the search result list it has one level and when bought it has a different one, or two otherwise identical items in the result list can have 2 different levels (e.g. recipe).

Sounomi 08/22/16 11:46 PM

Not sure if its still like this but I noticed some months back that dropped glyphs can have varying levels even within the same tier, while crafted ones always had the same level. On the outside they're all identical, sans crafted ones having a creator's name, but when you go to deconstruct them, they'll give varying amounts of inspiration depending upon what the level associated with the glyph is.


Quote:

Originally Posted by QuadroTony (Post 28115)
also Coldharbour siege weapons have different level requirements related to person who loot em lol

I remember that with Undaunted keys. The couple of silver ones I got before hitting 50 wouldn't stack with the ones that I got after hitting 50. Drove me nuts, though they did wind up fixing that one at least.

sirinsidiator 08/23/16 05:48 AM

I just remembered that I got some provisioning ingredients restored by customer service once. Got them per mail but once I put them in my inventory, they would not stack with other identical mats that I already had in there. When I checked the itemlink I noticed that they had a style associated with them. I am not 100% sure if it was the normal or guild bank, but after I put them in there the style information disappeared and they would suddenly stack like expected. Maybe this also works with the runes?

QuadroTony 08/23/16 05:54 AM

^ some items changing their id if list the to guild store

AssemblerManiac 08/28/16 07:54 AM

Just noticed Motifs have some issues too

Crafting Motifs 8: Orc
|H1:item:16426:4:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h
|H1:item:16426:4:50:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h
|H1:item:16426:4:3:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h

Same motif, 3 diff levels internally.

AssemblerManiac 09/27/16 09:04 AM

Chip: Will anything be done about the style/level problems? Or will be be stuck with it for a while longer?

thx

ZOS_ChipHilseberg 09/27/16 04:02 PM

This is something I discussed with a server programmer. It's something we'd like to fix but there are a lot of places on the server that would have to be corrected so it's a matter of finding the time. I'll bring it up every so often.

AssemblerManiac 09/28/16 09:54 AM

Thx for the update Chip. Looking forward to having style/level only apply to items that need it.


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