1.6 update
1 Attachment(s)
Hi devs,
1.6 is planned to be pushed on PTS tomorrow. So since we are not very .. organized for patchs. it would be cool to regroup all data somewhere.. here? With the most useful data you'll like to see.
discuss and good debug to everyone! |
Is there any overview what will change with each update regarding the source codes/existing functions etc. so we can prepare something in our addons for the next update?
Because a few months ago they had changed all the ItemLink and ItemId stuff and every second addon crashed :( Any chance we can see now already what will be changed in detail so we can react? |
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Patch notes 1.6
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Update 6 API Patch Notes & Change Log (PTS)
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I am hoping that an author that isn't going anywhere soon puts together an addon that will save champion point builds.
ClearPendingChampionPoints AddPendingChampionPoints SpendPendingChampionPoints These 3 functions should/might make it possible? |
EsoUI-1.6-PTS.zip (source w/o .dds files)
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However, I was unable to get the map to update with those functions. Not sure if I was using it wrong or if it's broken. I was able to directly update the controls on the ui with something like this: Lua Code:
Another thing of interest with the champion system is it looks like they have a console UI prepped for it. You can switch over with CHAMPION_PERKS:ApplyGamepadStyle() though it's mainly just font changes. |
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New functions
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AddGroupFinderSearchEntry Removed functions
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AnchorHeraldryStyle New Events
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EVENT_ACTIVE_MOUNT_CHANGED Removed Events
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EVENT_AWARE_OF_PICKPOCKET New Constants
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ACCOUNT_CREATE_LINK_ERROR_ACCOUNT_BANNED = 9 Removed Constants
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CAMERA_SETTING_THIRD_PERSON_HORIZONTAL_OFFSET_MULTIPLIER = 9 New Userdata
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Options_Camera_FirstPersonHeadBob Removed Userdata
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ZO_AchievementsContentsAchievementList New Tables
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ACHIEVEMENTS_GAMEPAD Removed Tables
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BUY_MOUNT_GAMEPAD Added Private / Protected function
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EndItemPreviewSpin private Removed Private / Protected function
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PickupMount protected |
ok, feel free to ask other dumps. I think achievements, sounds can be useful, other stuff ?..
Don't forget, ZOS started a topic on eso ui to get some feedback : http://www.esoui.com/forums/showthread.php?t=4243 |
New constant "bonusLabel = 0" is just variable leaking to global. Tha same goes for new table "trainData":
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Tables "items" and "usedFilterTypes" are leaking from here: Lua Code:
I'm not sure about table "color", I have it in my globals dump too, but I didn't find it in source code. |
I'm not responsible if ZOS devs didn't check their code properly ! :D
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Dump of abilityIds with en/de/fr names (if anyone is interested): AbilityList.zip
something like: Lua Code:
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There are changes in Crystal Fragments proc. Tracking should be easier now.
If you gain proc, it is reported in event EVENT_EFFECT_CHANGED. It means that there is a proc icon on the character page. Arguments: changeType = some effect result (EFFECT_RESULT_GAINED, EFFECT_RESULT_FADED, ...) effectSlot = variable number effectName = "Crystal Fragments Passive" (DE = "Kristallfragmente^p", FR = "Fragments de cristal passifs^pm") unitTag = "player" beginTime = time (if EFFECT_RESULT_FADED then 0) endTime = time (the same as beginTime) stackCount = 0 iconName = "/esoui/art/icons/ability_mage_065.dds" buffType = "" --empty string effectType = BUFF_EFFECT_TYPE_BUFF abilityType = ABILITY_TYPE_REGISTERTRIGGER statusEffectType = STATUS_EFFECT_TYPE_NONE Additionally it will trigger event EVENT_UNIT_ATTRIBUTE_VISUAL_ADDED (or REMOVED / UPDATED). It means that your health bar will be glowing when proc is active. Arguments: unitTag = "player" unitAttributeVisual = ATTRIBUTE_VISUAL_INCREASED_STAT statType = STAT_POWER attributeType = ATTRIBUTE_HEALTH powerType = POWERTYPE_HEALTH value = 200 maxValue = 200 |
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