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-   -   Immersive Interface - looking for EN/SP/DE (https://www.esoui.com/forums/showthread.php?t=7852)

xTG 06/12/18 10:49 PM

Immersive Interface - looking for EN/SP/DE
 
Hello there,

i'm in need of some traductions for my new addon Immersive Interface.
My english is a bit... Clumsy... And with a great help from online traductor...

Actually i manage an english version that can be, i think, understood by english fluent but i wanna some more pro traduction.

Spanish and Deutsch traductions are as well welcome.

My original language and your base : French
Lua Code:
  1. XTGII_GUI_OPTION_DESCRIPTION_LINE_1 = "Immersive Interface tente d'apporter plus d'immersion au jeu en vous cachant des éléments d'interface afin de vous laisser profiter de la beauté du monde qui vous entoure.",
  2.  
  3. XTGII_GUI_OPTION_MENU_INTERFACE = "Interface",
  4. XTGII_GUI_OPTION_INTERFACE_DESCRIPTION_LINE = "Masquer des éléments de l'interface.",
  5.  
  6. XTGII_GUI_OPTION_INTERFACE_QUEST_TRACKER = "Quête en cours",
  7. XTGII_GUI_OPTION_INTERFACE_COMPASS = "Boussole",
  8. XTGII_GUI_OPTION_INTERFACE_SKILLBAR = "Compétences",
  9. XTGII_GUI_OPTION_INTERFACE_PLAYER_ATTRIBUTES_BARS = "Vie/Mana/Stamina",
  10. XTGII_GUI_OPTION_INTERFACE_TARGET_FRAME = "Cible",
  11. XTGII_GUI_OPTION_INTERFACE_EQUIPMENT_STATUS = "Status de l'équipement",
  12.  
  13.  
  14. XTGII_GUI_OPTION_MENU_HEALTH = "Santé",
  15.  
  16. XTGII_GUI_OPTION_HEALTH_DESCRIPTION_LINE_1 = "Immersive Health tente d'apporter plus d'immersion dans les combats en s'affranchissant de l'indication numéraire des points de vie.",
  17. XTGII_GUI_OPTION_HEALTH_DESCRIPTION_LINE_2 = "Nous vous proposons ici de configurer l'équivalent d'un battement de coeur qui va devenir de plus en plus insistant à mesure que vous vous rapprochez de la mort.",
  18.  
  19. XTGIH_GUI_OPTION_HEALTH_ONLY_IN_FIGHT = "N'afficher qu'en combat",
  20. XTGIH_GUI_OPTION_HEALTH_HIDETHRESHOLD = "Ne pas afficher avant (% de vie):",
  21. XTGIH_GUI_TOOLTIP_HEALTH_HIDETHRESHOLD = "Exemple : si vous renseignez 80, vous n'apercevrez les battements de coeur que lorsque vos points de vie descendent en dessous de 80%.",
  22. XTGIH_GUI_OPTION_HEALTH_ALPHAMIN = "Opacité minimum (%):",
  23. XTGIH_GUI_TOOLTIP_HEALTH_ALPHAMIN = "L'opacité minimum est la valeur quand aucun battement n'intervient.",
  24. XTGIH_GUI_OPTION_HEALTH_ALPHAMAX = "Opacité maximum (%):",
  25. XTGIH_GUI_TOOLTIP_HEALTH_ALPHAMAX = "L'opacité maximum est la valeur quand le battement de coeur est affiché.",
  26.  
  27. XTGIH_GUI_OPTION_HEALTH_CRITICALTHRESHOLD = "Seuil critique (% de vie):",
  28. XTGIH_GUI_TOOLTIP_HEALTH_CRITICALTHRESHOLD = "Exemple : si vous renseignez 45, vous resterez avec un écran teinté de rouge tant que vous ne remonterez pas au dessus de 45% de points de vie.",

My as i could english traduction :
Lua Code:
  1. XTGII_GUI_OPTION_DESCRIPTION_LINE_1 = "Immersive Interface try to give you some more immersion in hidding UI elements to let you appreciate the beauty of the world.",
  2.  
  3. XTGII_GUI_OPTION_MENU_INTERFACE = "Interface",
  4. XTGII_GUI_OPTION_INTERFACE_DESCRIPTION_LINE = "Hide UI elements.",
  5.  
  6. XTGII_GUI_OPTION_INTERFACE_QUEST_TRACKER = "Current Quest Frame",
  7. XTGII_GUI_OPTION_INTERFACE_COMPASS = "Compass",
  8. XTGII_GUI_OPTION_INTERFACE_SKILLBAR = "Skill bar",
  9. XTGII_GUI_OPTION_INTERFACE_PLAYER_ATTRIBUTES_BARS = "HP/MP/Stamina",
  10. XTGII_GUI_OPTION_INTERFACE_TARGET_FRAME = "Target Informations",
  11. XTGII_GUI_OPTION_INTERFACE_EQUIPMENT_STATUS = "Equipment status",
  12.  
  13.  
  14. XTGII_GUI_OPTION_MENU_HEALTH = "Health",
  15.  
  16. XTGII_GUI_OPTION_HEALTH_DESCRIPTION_LINE_1 = "Immersive Health try to give you more immersion replacing numerical health point indication by a feeling of a damaged status.",
  17. XTGII_GUI_OPTION_HEALTH_DESCRIPTION_LINE_2 = "We suggest you here, to configure the equivalent to a heartbeat, which will be more and more insistent as you get closer of the death.",
  18.  
  19. XTGIH_GUI_OPTION_HEALTH_ONLY_IN_FIGHT = "Show only in fight",
  20. XTGIH_GUI_OPTION_HEALTH_HIDETHRESHOLD = "Don't show before (% of life):",
  21. XTGIH_GUI_TOOLTIP_HEALTH_HIDETHRESHOLD = "Example : If you set 80, you will begin to see heartbeat when your life goes below 80%.",
  22. XTGIH_GUI_OPTION_HEALTH_ALPHAMIN = "Minimum opacity (%):",
  23. XTGIH_GUI_TOOLTIP_HEALTH_ALPHAMIN = "Minimum opacity is the value used when no heartbeat.",
  24. XTGIH_GUI_OPTION_HEALTH_ALPHAMAX = "Maximum opacity (%):",
  25. XTGIH_GUI_TOOLTIP_HEALTH_ALPHAMAX = "Maximum opacity is the value used when heartbeat is triggered.",
  26.  
  27. XTGIH_GUI_OPTION_HEALTH_CRITICALTHRESHOLD = "Critical threshold (% of life):",
  28. XTGIH_GUI_TOOLTIP_HEALTH_CRITICALTHRESHOLD = "Example : if you set 45, you will get a blood teinted screen as long as you don't go up 45% of life.",

Thanks in advance to all volunteer.
Regards,
xTG.

Kwisatz 06/14/18 01:16 AM

spanish translation.

Lua Code:
  1. XTGII_GUI_OPTION_DESCRIPTION_LINE_1 = "Immersive Interface favorece la inmersión en el juego al ocultar elementos de la interfaz para permitirte disfrutar mejor con la belleza del mundo.",
  2.  
  3. XTGII_GUI_OPTION_MENU_INTERFACE = "Interfaz",
  4. XTGII_GUI_OPTION_INTERFACE_DESCRIPTION_LINE = "Ocultar elementos de la interfaz",
  5.  
  6. XTGII_GUI_OPTION_INTERFACE_QUEST_TRACKER = "Misión activa",
  7. XTGII_GUI_OPTION_INTERFACE_COMPASS = "Brújula",
  8. XTGII_GUI_OPTION_INTERFACE_SKILLBAR = "Habilidades",
  9. XTGII_GUI_OPTION_INTERFACE_PLAYER_ATTRIBUTES_BARS = "Salud/Magia/Aguante",
  10. XTGII_GUI_OPTION_INTERFACE_TARGET_FRAME = "Objetivo",
  11. XTGII_GUI_OPTION_INTERFACE_EQUIPMENT_STATUS = "Estado del equipamiento",
  12.  
  13.  
  14. XTGII_GUI_OPTION_MENU_HEALTH = "Salud",
  15.  
  16. XTGII_GUI_OPTION_HEALTH_DESCRIPTION_LINE_1 = "Immersive Health quiere favorecer una mejor inmersión en los combates al no mostrar  el valor numérico de los puntos de salud.",
  17. XTGII_GUI_OPTION_HEALTH_DESCRIPTION_LINE_2 = "Aquí podrás configurar el latido de corazón que te avisará al volverse más insistente cuanto más cerca estés de la muerte.",
  18.  
  19. XTGIH_GUI_OPTION_HEALTH_ONLY_IN_FIGHT = "Mostrar sólo en combate",
  20. XTGIH_GUI_OPTION_HEALTH_HIDETHRESHOLD = "No mostrar por encima de los  (% de salud):",
  21. XTGIH_GUI_TOOLTIP_HEALTH_HIDETHRESHOLD = "Ejemplo : si pones 80, el latido de corazón será visible si tus puntos de salud caen por debajo del 80%.",
  22. XTGIH_GUI_OPTION_HEALTH_ALPHAMIN = "Opacidad mínima (%):",
  23. XTGIH_GUI_TOOLTIP_HEALTH_ALPHAMIN = "La opacidad mínima es el valor aplicado cuando no hay latido de corazón.",
  24. XTGIH_GUI_OPTION_HEALTH_ALPHAMAX = "Opacidad máxima (%):",
  25. XTGIH_GUI_TOOLTIP_HEALTH_ALPHAMAX = "La opacidad máxima es el valor aplicado cuando aparece el latido de corazón.",
  26.  
  27. XTGIH_GUI_OPTION_HEALTH_CRITICALTHRESHOLD = "Umbral crítico (% de salud):",
  28. XTGIH_GUI_TOOLTIP_HEALTH_CRITICALTHRESHOLD = "Ejemplo: si pones 45, tu pantalla no perderá el matiz rojo hasta que tu salud no haya subido por encima del 45%",

xTG 06/14/18 10:09 AM

Thanks for your contribution !
I will add it in the next release.

Rhynchelma 06/15/18 02:41 PM

Somewhat more English English
 
XTGII_GUI_OPTION_DESCRIPTION_LINE_1 = "Immersive Interface tries to give you more immersion by hiding UI elements, to let you appreciate the beauty of the world.",

XTGII_GUI_OPTION_MENU_INTERFACE = "Interface",
XTGII_GUI_OPTION_INTERFACE_DESCRIPTION_LINE = "Hide UI elements.",

XTGII_GUI_OPTION_INTERFACE_QUEST_TRACKER = "Current Quest Frame",
XTGII_GUI_OPTION_INTERFACE_COMPASS = "Compass",
XTGII_GUI_OPTION_INTERFACE_SKILLBAR = "Skill bar",
XTGII_GUI_OPTION_INTERFACE_PLAYER_ATTRIBUTES_BARS = "HP/MP/Stamina",
XTGII_GUI_OPTION_INTERFACE_TARGET_FRAME = "Target Informations",
XTGII_GUI_OPTION_INTERFACE_EQUIPMENT_STATUS = "Equipment status",


XTGII_GUI_OPTION_MENU_HEALTH = "Health",

XTGII_GUI_OPTION_HEALTH_DESCRIPTION_LINE_1 = "Immersive Health tries to give you more immersion by replacing numerical health point indication by a feeling of a damaged status.",
XTGII_GUI_OPTION_HEALTH_DESCRIPTION_LINE_2 = "Here we suggest that you configure the equivalent to a heartbeat, which will be more and more insistent as you get closer to death.",

XTGIH_GUI_OPTION_HEALTH_ONLY_IN_FIGHT = "Show only in combat",
XTGIH_GUI_OPTION_HEALTH_HIDETHRESHOLD = "Don't show before (% of health):",
XTGIH_GUI_TOOLTIP_HEALTH_HIDETHRESHOLD = "Example : If you set 80, you will begin to see heartbeat when your health goes below 80%.",
XTGIH_GUI_OPTION_HEALTH_ALPHAMIN = "Minimum opacity (%):",
XTGIH_GUI_TOOLTIP_HEALTH_ALPHAMIN = "Minimum opacity is the value used with no heartbeat.",
XTGIH_GUI_OPTION_HEALTH_ALPHAMAX = "Maximum opacity (%):",
XTGIH_GUI_TOOLTIP_HEALTH_ALPHAMAX = "Maximum opacity is the value used when the heartbeat is triggered.",

XTGIH_GUI_OPTION_HEALTH_CRITICALTHRESHOLD = "Critical threshold (% of health):",
XTGIH_GUI_TOOLTIP_HEALTH_CRITICALTHRESHOLD = "Example : if you set 45, you will get a blood-tinted screen as long as you don't go above 45% of health.",


Hope this helps

xTG 06/15/18 11:56 PM

Thanks for your participation Rhynchelma !


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