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-   -   Mark group target / request (https://www.esoui.com/forums/showthread.php?t=481)

Areodon 04/02/14 02:47 AM

Mark group target / request
 
PVE content is mostly about group coordination . I am used that my tank mark targets by killing order/priorities ( just 3 would be sufficient ). This kind of addon will make our pve experience much smoother.

Tajin 04/02/14 03:28 AM

I think the best that could be done is a tool that allows you to tag targets and tells you if your current target is tagged.

Automatic targeting or marking probably won't be possible.


I guess it could still be useful though.

Areodon 04/02/14 05:54 AM

That is much better then nothing. So u say actually that tank could be able to tag 2-3 targets , then u have to lock target on them to see if your target is tagged . If u can get tag note like tag 1 , tag 2 ...... it would be totally ok.

Pawkette 04/02/14 08:15 AM

It's currently not possible for addons to communicate with other clients. So coordinate in another way. :mad:

Haru 04/02/14 09:13 AM

Quote:

Originally Posted by Pawkette (Post 2310)
It's currently not possible for addons to communicate with other clients. So coordinate in another way. :mad:

Why so mad? :p

ESO teamplay doesn't look like it'll go as smooth as it did for example in WoW. But normally you should be able to tell what targets to go for quite easy ("the healer on the left 1st, healer to the right 2nd then pwn"). Unless you have a WoW "OP tank" that likes to run in whilst you're talking about priority :)

And, although Pawkette is right, if you'd be going with the same people.. Wouldn't it work if all of said people would download the same addon that'd communicate together? I am by no means an addon-creater, nor am I a 100 % sure how addons in ESO works with the client, but I could imagine that working?

Pawkette 04/02/14 09:51 AM

You'd have to distribute a priority targetting list. You cannot communicate to other client's addons in ESO. So there'd be no way to update this on the fly.

Haru 04/02/14 09:55 AM

Ah my mistake then :p Sorry :)

Sharp 04/02/14 09:58 AM

You could create an addon that everyone would have to download, then the tank would target something, it would say in chat, then the addon could parse the chat based on what the tank said, like "TARGET: Imp". Marking the target on screen may be a different story.

Tajin 04/02/14 03:42 PM

Quote:

Originally Posted by Pawkette (Post 2325)
You'd have to distribute a priority targetting list. You cannot communicate to other client's addons in ESO. So there'd be no way to update this on the fly.

But addons can read and send chat messages. Does that not count as beeing able to communicate?
I think this is doable.

Pawkette 04/02/14 04:35 PM

Addons cannot send chat messages.:mad:

I wish people would listen to me sometimes. *sighs dejectedly*

Tajin 04/03/14 02:25 AM

Ah damn, the wiki didn't show "SendChatMessage" as private. :(
I hope in the future they'll atleast allow us to use that in custom channels.

Still, no need to be so disdainful.



Anyway, I've been looking around a bit and the only other way for addon communication that I found is via Get/SetGuildDescription. That MIGHT work but I really don't think it would be a good idea.

Areodon 04/03/14 04:49 AM

Thanks guys :) Hope that zos will make some changes ,,,

Seerah 04/03/14 04:30 PM

Quote:

Originally Posted by Tajin (Post 2466)
Ah damn, the wiki didn't show "SendChatMessage" as private. :(

That's because the ability was removed with the API overhaul just prior to launch. (Though, it *is* a wiki, and someone *could* fix that... :p)

Tajin 04/04/14 03:07 AM

Quote:

Originally Posted by Seerah (Post 2592)
(Though, it *is* a wiki, and someone *could* fix that... :p)

:rolleyes: I know. I already felt quilty about not doing so.

StealthStalker 04/04/14 01:00 PM

Templar ability Backlash is a good target marking ability. For the current most important target that is. :)

Sparkly Unicorn 04/05/14 04:17 PM

the ability to call target to other clients is very possible actually. However, the addon would have to be installed on each party member's game, and communicate with an external server outside of the ESO client's. The addon would function similar to how Overwolf functions for Teamspeak. It works within a game client but does not use the actual client's entire server, only elements.

Seerah 04/05/14 05:35 PM

An addon can't communicate with anything outside of ESO. (Not in real time, anyway.)


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