Are we able to suppress RemoveFragment() for certain events
I know we're able to remove them, but say I wanted a fragment to stay open until I manually close it?
Would I just have to call AddFragment() again every time the game decides it wants to close it? EDIT: Disregard, this can be achieved through finding the function call that has been registered to the specific event and using UnregisterForEvent |
All times are GMT -6. The time now is 12:05 AM. |
vBulletin © 2024, Jelsoft Enterprises Ltd
© 2014 - 2022 MMOUI