Custom Localizations
Over the past few weeks we have implemented a secure system to supply custom localizations for ESO. Here are the steps for setting up a custom localization:
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The changes from the last post are it no longer only supports a specific set of custom languages, and it now supports pregame.
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This sounds great and I have two questions.
Does this affect the variable expansion of $(language) in the addon metafile in any way? And will GetCVar("language.2") return the custom language code as it has in the past? |
Yes to both. We are loading $(language)_pregame.str and $(language)_client.str.
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In Russian localization we use custom fonts (because ESO doesn't support cyrillic charset). How can we replace default fonts with our custom fonts in pregame, loadscreens, Crown Store and other places that don't support public API?
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Hmm, that's a stickier problem. I'll have to give some thought to it.
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We could potentially do something like:
[Font:ZoFontGame] = "xyz.otf|32" Where this would make a font object with the name and descriptor. Would that be sufficient? |
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But we also have some font definitions in other places:
These places potentially may have problems with fonts replacement, so please check them too. |
Alright. The font directive is implemented as specified and we've moved those outlying font objects into the default def files.
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Turkish team leader here! First of all, thank you so much Chip. And I have a question for you. Can we have our own chat channels? I think /<prefix>zone or /$(language)zone should work. Generic channels would be good.
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I've remembered two things about unsupported languages:
1. Technical support. You can't access to support, if your language is not en/de/fr. Can you make something like (pseudo code): if (unsupported_language) support = en; 2. Cinematic intro. If you launch game for the first time with unsupported language, you will see only black screen after login instead of character selection. Because game cannot find file \Video\Opening_Cinematic_[custom_language].bik. Can you add check for file existence, and if it doesn't exist, load English version of intro? |
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Patch have been downloaded, but language selection still locked to en/fr/de. What do we need to do to enable our languages?
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2) We added $(officialLanguage) and made use of that to load the right video. |
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