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-   -   Are we able to suppress RemoveFragment() for certain elements in the scene manager? (https://www.esoui.com/forums/showthread.php?t=6741)

Bazgrim 01/15/17 04:07 PM

Are we able to suppress RemoveFragment() for certain events
 
I know we're able to remove them, but say I wanted a fragment to stay open until I manually close it?
Would I just have to call AddFragment() again every time the game decides it wants to close it?

EDIT: Disregard, this can be achieved through finding the function call that has been registered to the specific event and using UnregisterForEvent


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