[fixed] Locked items
It's been a couple months so I figured it had been long enough to poke you about it:
Quote:
Originally Posted by Rhyono
(Post 29516)
More info on this: if the locked item is a higher index, it will show both in improvement. If it is lower in index, it won't show either.
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Quote:
Originally Posted by ZOS_ChipHilseberg
(Post 29537)
What was happening is that we were filtering out locked items after merging items into stacks so depending on if the locked item was the first one or not it was filtering out the whole stack or not. We're going to make sure that locked items are filtered first and then we make the stacks.
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Quote:
Originally Posted by Rhyono
(Post 29459)
I just noticed that GetNumChampionXPInChampionPoint(champLevel) can only be called by players that are past level 50. Could this be changed?
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Quote:
Originally Posted by ZOS_ChipHilseberg
(Post 29475)
We can do this. I can't see any reason why an informational function should be restricted based on the level of the current character.
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On this one, you did keep it from being an error (thanks!), but it returns nil, rather than the number.
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