SourceUnitId in EVENT_COMBAT_EVENT
Quick question here.
Is it correct that there are no built-in functions taking SourceUnitId/targetUnitId returned by EVENT_COMBAT_EVENT as a parameter? So basically you can't get any information out of it, besides using it as a temporary reference id taken from the said event within your code? Thank you |
As far as I am aware that's right. The sourceId and targetId were only added so you can differentiate between NPC enemies with the same name and don't have any other use.
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