[implemented] GetWeaponPairInfo() to get backbar slot data
Hey chip and others, I would love to get a function that returns data of ALL sloted abilities (including the ones sloted on the backbar), because I need a representation of a player's the total skill layout after ADDON_LOADED.
I am currently waiting for the user to switch to his backbar (2nd weapon pair) to get the information. This is a very bad approach though, as I would need the backbar info earlier: Code:
function AuraMastery:GetActionbarSetup() I would love to get sth. like: Code:
GetSlotedAbilitiesInfo(optional parameter: weaponPairId=frontbar or backbar) Cheers, Letho |
Sounds like it might be related to this request.
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I would say that it will require a huge change from zos, because it is known that swapping generate some network activity.. does the C++ know which skills are on the non active bar or does this trigger a network request at each swap? ^^
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Quote:
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The info could also be stored - read-only-ly - inside the control, like with InventoryDataLine..?
Is the idea behind that to be able to change skills while in combat? I always found it kind of annoying to not have access on my back bar while I'm dead / waiting for respawn anyway. It happens too often that I drag the wrong skill to my bar and then the tank is charging... |
I'd like to see a Set() version of this as well. One usage of this would be for skill swap out addons. They currently need you to switch to each bar to apply the saved setup.
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Reason is simple: I wish control's to be visible or hidden based on sloted abilities. Currently every control is visible after loging in until the player switches to the backbar.
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