[fixed] Little bug in chat since last update (can't type anymore).
Hello,
I'm permit myself to submit a little bug that french users seems to get since last update. because I don't have it myself (because i'm using an addon which rewrite a lot the chatbox), I tried to reproduce it without any addons .. this bug get's its topic on Officials forums, but I didn't found any complaints in other languages, it's maybe not french related bug ! So : First It should have been pulled in code after 2.0.8. But I don't know which patch precisly. Folks complains for this problems since few weeks. If you got an idea. The bug is pretty simple :
With an old addon (ChatMultiWindow) I can reproduce the bug with a 99% chance) by just enabling it. After looking at this old addon code, it's this code which bug the thing : Lua Code:
I greatly think it's related so, If ZOS want have a look, just do without any addon in any language : - /reloadui - Hit "enter" to go in cursor mode - click on the Say label next to entry box to get the switch list - choose /tell - You're bugged To unbug, you can simply choose another switch. But for people who related me this problem, only a reloadui can help. And they can't say how they triggerred it. Also with the old addon listed above, the switch don't help a lot, bug come back very quickly. Because this bug just looks like a lot that ours, I think if you can fix this one, the other one will be fixed. Thank you! |
A similar issue is reported here: Harven's Chat Completion
It is reproducable (with german client) as described there. And I posted a fix for it. The important part is: control.system:GetEditControl():TakeFocus() |
I can reproduce this 100% of the time without any addons & without doing anything special, just clicking on the label & selecting "/tell" does it every time.
It appears that in: Lua Code:
The "/tell" switch is the only one that requires a target & thus the only one that gets added to the menu with: Lua Code:
But since they are not passing the channel to the function: Lua Code:
The function: Lua Code:
It looks like it should have been: Lua Code:
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Yep. In Harven's Chat Completion the function StartTextEntry is called with a text only, too.
This is one way to fix it: Code:
do |
Quote:
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We put in a fix for this internally. There was actually quite a bit of oddness with that menu that we cleaned up.
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