[implemented] HousingFurnishingLimitType
At present, these 2 functions allow us to check a given house's maximum furniture limits as well as how many furnishings of a given limit type have already been placed in the current house.
Code:
GetHouseFurnishingPlacementLimit(number houseId, number HousingFurnishingLimitType limitType) This is particularly important for identifying whether an item is Low Impact or High Impact within each of the two primary (Collectible/Non-Collectible) categories. Ideally, the solution work on both Placed furniture (e.g. passing a Furniture Id) as well as Inventory items and Collectibles. From what I can see, a simple way to address this would be to add the relevant LimitType for a given furnishing to the FurnitureDataInfo structure as we already have functions for getting the FurnitureDataId for an item that is: placed in a house, a collectible, an inventory item or an item link. If the GetFurnitureDataInfo function were amended to return an addition limitType value, that would solve the problem from every angle that I can see: Code:
function GetFurnitureDataInfo(number furnitureDataId) |
Don't all furnishings take the same num of furniture slots? So I'm not sure what you mean by high or low impact.
|
I have added the return as requested.
|
Quote:
|
All times are GMT -6. The time now is 11:05 PM. |
vBulletin © 2024, Jelsoft Enterprises Ltd
© 2014 - 2022 MMOUI