[implemented] Improve EVENT_ALLIANCE_POINT_UPDATE
EVENT_ALLIANCE_POINT_UPDATE (integer eventCode, number alliancePoints, boolean playSound, number difference, number reasonType)
reasonType =
PS : ALLIANCE_POINTS_REASON_BATTLEGROUND_OBJECTIVE :) |
That would be great. Maybe you could also pass the character name when reasonType is ALLIANCE_POINTS_REASON_PLAYER.
EVENT_ALLIANCE_POINT_UPDATE (integer eventCode, number alliancePoints, boolean playSound, number difference, number reasonType[, string characterName]) |
If you ask this, I'll ask a number keepId too to my attack/def ticks :rolleyes:
:D |
oh i see this threat the first time. that would helps me a lot for my addon!
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This would be super useful for me as well.
The other currency changes currently have a reasonType and AP is the only one lacking. Also it might be nice to have a newAP and oldAP value rather than difference value for consistency with other currency change events. |
I added reason on to the end of the alliance point change event. It will be from the CURRENCY_CHANGE_REASON enumeration.
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Also, EVENT_CARRIED_CURRENCY_UPDATE which is the generic currency event should have this info for alliance points.
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that's awesome, thanks!
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