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-   -   [outdated] Add MAP_PIN_TYPE_ (https://www.esoui.com/forums/showthread.php?t=6572)

Scootworks 10/15/16 07:03 PM

[outdated] Add MAP_PIN_TYPE_
 
Please add :
  • MAP_PIN_TYPE_ROLE_HEALER
  • MAP_PIN_TYPE_ROLE_TANK
  • MAP_PIN_TYPE_ROLE_DPS

ZOS_ChipHilseberg 10/18/16 08:41 AM

What would your purpose be for these new pin types?

Scootworks 10/18/16 09:39 PM

hi Chip

i want it to use as SetFloatingMarkerInfo like (photoshoped)


Baertram 10/21/16 07:53 AM

I'd rather love to see this implemented into the game DIRECTLY! There are SOOOOO many requests for this so why isn't it implemented in the 3d world? :mad: :confused:

Every MMO got such a helping system to simply mark enemies and your group mates (especially them!!!).

ZOS_ChipHilseberg 10/21/16 08:37 AM

This is something we have discussed doing internally. How would you envision this system working? We could show your assigned role instead of the normal group pin in dungeons. Would you want this to work outside of dungeons? Beyond roles?

Ayantir 10/21/16 09:03 AM

- Show the role we defined in group Panel
- If multiple roles, priority is Tank icon > heal icon > Damage dealer icon

- In Instanced Dungeons and AvA World. (after it can be everywhere, don't matters a lot, but we don't have usage in open map).

I was clearly thinking that this thing was a "no" decided by gamedesign.

sirinsidiator 10/21/16 09:36 AM

Even if it does become a feature of the base game, I would still like to see an API for setting arbitrary markers for each group member.
For example:
Code:

SetGroupMemberFloatingMarkerTexture(unitTag, primaryTexturePath[, secondaryTexturePath])
SetGroupMemberFloatingMarkerPulses(unitTag, primaryPulses[, secondaryPulses])
SetGroupMemberFloatingMarkerSize(unitTag, size)
SetGroupMemberFloatingMarkerColor(unitTag, r, g, b, a)
ResetGroupMemberFloatingMarker(unitTag)

The values would then overwrite whatever the globals are which got set with SetFloatingMarkerInfo and SetFloatingMarkerGlobalAlpha until ResetGroupMemberFloatingMarker is called.

Solinur 10/21/16 01:15 PM

Quote:

Originally Posted by Ayantir (Post 28616)
- Show the role we defined in group Panel
- If multiple roles, priority is Tank icon > heal icon > Damage dealer icon

- In Instanced Dungeons and AvA World. (after it can be everywhere, don't matters a lot, but we don't have usage in open map).

I was clearly thinking that this thing was a "no" decided by gamedesign.

I'd second this. I would also like to add that the icon itself could be changed by an addon (in a static way just if I prefer my own style)

Baertram 10/22/16 08:45 AM

but we don't have usage in open map

This is not true in my opinion. Think about boss fights in open areas.
I'd like to see the group roles as well so I know where my healer is running around :-)
-> Best thing: Make it a setting in the visuals options so players can change it individually.

I second the idea of sirinsidiator as well! i'd like to have the possibility to set a marker texture that I can choose to any of my group mates. The best thing would be to make this possible by the help of a keybind as well!

And the very best thing would be that we could even set this markers to our enemies :rolleyes:

ZOS_ChipHilseberg 10/25/16 11:44 AM

The group icons are actually part of the nameplate system since they have to cope with players being so far away that they don't exist on the client. While a custom API for nameplate icons would be nice it's not something that easily be done because nameplates use a single atlased texture for everything. However integrating the role icons into our code would be possible. I'll see what design thinks.

Scootworks 11/23/16 09:41 PM

hi Chip, any news here?

ZOS_ChipHilseberg 11/28/16 09:40 AM

We discussed it a bit and there are some things we'd like to do that are in line with what you requested. However our schedule is full at the moment.

Scootworks 01/23/17 07:01 AM

Quote:

Originally Posted by ZOS_ChipHilseberg (Post 29021)
We discussed it a bit and there are some things we'd like to do that are in line with what you requested. However our schedule is full at the moment.

hey chip, just another request: if you call SetFloatingMarkerInfo with a nil texture, the game will crash. is it possible to give an error message instead a game crash? :)


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