[outdated] Fix for unstable familiar events
@ZOS_ChipHilseberg: hey, I just found a nasty bug within EVENT_EFFECT_CHANGED
Skill: Unstable Familiar (Link to description) - Morph: Volatile Familiar When the morph is activated the familiar starts pulsing, EVENT_EFFECT_CHANGED returns changeType = 1 (effect gained, effectId = 88934) on unitTag = "player"; everything working as intended so far. The bug: If I refresh the buff by pressing the appropriate button before the buff runs out, EVENT_EFFECT_CHANGED is supposed to return changeType = 3 (effect refreshed) but it returns changeType = 1. I guess this behaviour is not intended? A fix would be very nice, if you have the time :) |
All times are GMT -6. The time now is 04:47 AM. |
vBulletin © 2024, Jelsoft Enterprises Ltd
© 2014 - 2022 MMOUI