New return value for EVENT_EFFECT_CHANGED
Hey guys, since 2.7 EVENT_EFFECT_CHANGES seems to return a new value - the value seems to be 1 when the effect is somehow related to the player, 0 or 5 otherwise. The appropriate wiki page does not contain any information on this, can anybody enlighten me?
Cheers, Letho |
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Cool, thx for the quick clarification! Two last questions regarding the combat unit types: Most of them are clear, but what sources would be categorized as
COMBAT_UNIT_TYPE _NONE _MAX_VALUE _MIN_VALUE and is there any ressource where I could help myself finding such things out besides from original ESO lua code? (mostly hard to understand for me) As I see it there is no way to determine who put a specific effect on the even source (unitId, unitName), is that correct? I also took myself the liberty of adding it to the wiki. Cheers |
The names on these enum values aren't the best.
COMBAT_UNIT_TYPE_PLAYER - You. COMBAT_UNIT_TYPE_GROUP - Group member. COMBAT_UNIT_TYPE_OTHER - Other player (must be a real player, not an NPC). COMBAT_UNIT_TYPE_PLAYER_PET - Your pet. COMBAT_UNIT_TYPE_TARGET_DUMMY - Any target dummy. COMBAT_UNIT_TYPE_NONE - Not one of the above. _MAX_VALUE and _MIN_VALUE are auto-generated values that are useful for iterating the enumeration. |
Thanks for the clarification, ChipHilseberg!
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