[outdated] EVENT_RETICLE_TARGET_CHANGED inconsistent behavior with dead players
Had a user report to me an issue when using LUIExtended where the Target Frame for a dead player was showing inconsistently between two characters.
I'm not sure what's going on but it seems like when mousing over a dead player target the EVENT_RETICLE_TARGET_CHANGED only fires some of the time. It works for friendly players but inconsistently for hostile targets. Maybe there's a menu setting I'm missing somewhere? Otherwise this seems like it might be a bug to me. If I recall - at some point dead NPC target frames used to appear for me as well, but at some point in time stopped appearing. |
I remember something being mentioned in the patch notes some time ago. I think it was changed in order to fix dead enemies showing up as targets while there are still some alive.
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