Forum: General Authoring Discussion
01/20/24, 05:30 AM
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Replies: 9
Views: 3,277
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Forum: Lua/XML Help
01/03/24, 08:02 AM
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Replies: 6
Views: 2,560
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Forum: General Authoring Discussion
12/23/23, 05:00 AM
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Replies: 17
Views: 7,081
I don't use custom fonts personally, but I do...
I don't use custom fonts personally, but I do have a few addons that use explicit font paths, so the feature of "they said ttf, let's see if we can find something of the same name but .slug instead"...
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Forum: General Authoring Discussion
12/16/23, 11:42 AM
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Replies: 10
Views: 3,326
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Forum: General Authoring Discussion
10/15/23, 03:59 AM
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Replies: 8
Views: 3,246
Have you tried victomCharacterName =...
Have you tried victomCharacterName = zo_strformat("<<1>>", victomCharacterName) as sirinsidiator suggested? That should do the trick for you. I use <<C:1>> to retain initial capitalisation. There's a...
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Forum: AddOn Help/Support
05/25/23, 01:17 PM
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Replies: 5
Views: 2,310
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Forum: AddOn Help/Support
05/25/23, 12:01 PM
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Replies: 5
Views: 2,310
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Forum: Lua/XML Help
04/15/23, 05:04 AM
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Replies: 7
Views: 3,584
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Forum: Lua/XML Help
04/15/23, 02:27 AM
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Replies: 7
Views: 3,584
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Forum: Lua/XML Help
04/15/23, 01:20 AM
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Replies: 7
Views: 3,584
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Forum: General Authoring Discussion
04/03/23, 11:38 AM
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Replies: 6
Views: 3,695
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Forum: General Authoring Discussion
04/03/23, 10:24 AM
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Replies: 6
Views: 3,695
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Forum: Lua/XML Help
03/04/23, 10:57 AM
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Replies: 5
Views: 2,104
No need to loop through anything at all or make...
No need to loop through anything at all or make additional API calls if you just use the FRIENDS_LIST_MANAGER:FindDataByDisplayName(displayName) - all the info you could ever need is just there for...
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Forum: Lua/XML Help
03/04/23, 02:09 AM
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Replies: 5
Views: 2,104
I use the FRIENDS_LIST_MANAGER for this,...
I use the FRIENDS_LIST_MANAGER for this, e.g.
local masterList = FRIENDS_LIST_MANAGER:GetMasterList()
for _, friend in ipairs(masterList) do
if (friend.online) then
-- do something
...
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Forum: Lua/XML Help
02/18/23, 11:50 AM
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Replies: 12
Views: 4,124
The way you have your code right now means that...
The way you have your code right now means that it will only change the font each time the Player Activated event is triggered, which only happens each time you zone in to somewhere.
If you want it...
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Forum: Lua/XML Help
02/18/23, 09:29 AM
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Replies: 12
Views: 4,124
I just tried the following:
/script...
I just tried the following:
/script SetNameplateKeyboardFont(string.format("%s|%d", "EsoUI/Common/Fonts/Univers67.otf", "26"),FONT_STYLE_SHADOW)
and it took effect immediately.
Two things,
1)...
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Forum: Lua/XML Help
02/18/23, 03:59 AM
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Replies: 12
Views: 4,124
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