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Forum: General Authoring Discussion 02/20/17, 09:02 AM
Replies: 56
Views: 26,472
Posted By Phinix
Possible EVENT_EFFECT_CHANGED castByPlayer values...

Possible EVENT_EFFECT_CHANGED castByPlayer values (thanks Ayantir):

COMBAT_UNIT_TYPE_NONE = 0
COMBAT_UNIT_TYPE_OTHER = 5
COMBAT_UNIT_TYPE_PLAYER = 1
COMBAT_UNIT_TYPE_PLAYER_PET =...
Forum: General Authoring Discussion 02/18/17, 08:43 AM
Replies: 56
Views: 26,472
Posted By Phinix
Good catch! I guess I should say, that it won't...

Good catch!

I guess I should say, that it won't work without unitID for buffs/debuffs that aren't returned by GetUnitBuffInfo(). This includes enchant procs like Crusher, certain abilities like Trap...
Forum: General Authoring Discussion 02/15/17, 11:44 PM
Replies: 56
Views: 26,472
Posted By Phinix
Not for multi-target debuff tracking, but this...

Not for multi-target debuff tracking, but this does allow coding a "show only my debuffs" type option. :)

To reliably keep track of for example taunts on multiple targets you need the unitID. You...
Forum: General Authoring Discussion 02/14/17, 09:55 PM
Replies: 56
Views: 26,472
Posted By Phinix
@ZOS_ChipHilseberg Would it be possible to add...

@ZOS_ChipHilseberg

Would it be possible to add unitID to the values returned for GetUnitBuffInfo('unit', i), if if not that, then have a new function GetUnitID('unit') that would return this...
Forum: General Authoring Discussion 02/13/17, 10:17 AM
Replies: 56
Views: 26,472
Posted By Phinix
Well, good to know it's coming soon at least....

Well, good to know it's coming soon at least. Gives me time to finish some other features I'm been working on. :)

EDIT: Has this gone live on the current PTS?
Forum: General Authoring Discussion 02/12/17, 08:19 PM
Replies: 56
Views: 26,472
Posted By Phinix
@ZOS_ChipHilseberg Hi Chip, Any chance this...

@ZOS_ChipHilseberg

Hi Chip,

Any chance this will go live with tonight's patch?
Forum: General Authoring Discussion 02/08/17, 05:55 PM
Replies: 56
Views: 26,472
Posted By Phinix
What at first glance seemed like it would be a...

What at first glance seemed like it would be a major loss has turned out to be a gain for 90% of modding purposes. Thanks Chip, for taking the time to listen to our concerns and for making the stuff...
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