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Forum: AddOn Help/Support 09/14/21, 02:44 PM
Replies: 2
Views: 2,299
Posted By dorrino
This worked perfectly! Hugely appreciated. I...

This worked perfectly!

Hugely appreciated.

I totally suspected there should be a hacky workaround!

Much love!
Forum: AddOn Help/Support 09/13/21, 05:34 PM
Replies: 2
Views: 2,299
Posted By dorrino
ZO_LinkHandler_CreateLinkWithFormat and zo_iconformat

I'm trying to attach a character link an icon in a text string. So on rightclicking the icon i'll get a specific character context menu.

And the problem is that if i feed zo_iconformat to...
Forum: Tutorials & Other Helpful Info 01/10/18, 05:47 PM
Replies: 28
Views: 21,068
Posted By dorrino
2 questions for Chip: 1. Why (on PTS and on...

2 questions for Chip:

1. Why (on PTS and on live) Ambush applies Charge Snare after its damage part lands, not before as is the case with all other gapclosers? The purpose of the Charge Snare is to...
Forum: General Authoring Discussion 09/29/17, 12:52 AM
Replies: 16
Views: 6,147
Posted By dorrino
unitId only exist in some events like...

unitId only exist in some events like EVENT_EFFECT_CHANGED or EVENT_COMBAT_EVENT to distinguish between different units with the same name (at least that's the reason that i know).

None of the game...
Forum: Lua/XML Help 07/26/17, 02:25 PM
Replies: 3
Views: 3,351
Posted By dorrino
So world 3d coordinates should make a 1-to-1...

So world 3d coordinates should make a 1-to-1 correspondence with ui 3d coordinates after units conversion and appropriate translation of the origin, right?
Forum: Lua/XML Help 07/26/17, 10:26 AM
Replies: 3
Views: 3,351
Posted By dorrino
New GuiRender3DPositionToWorldPosition and WorldPositionToGuiRender3DPosition in beta

OK, the time has come to ask:)

What exactly are world coordinates? What constitutes as the 'world' here? The current zone? All of Tamriel?

Is it akin to lib GPS global map coordinates, but for the...
Forum: Wish List 07/06/17, 06:10 PM
Replies: 2
Views: 3,012
Posted By dorrino
Makes sense, though for player and group members...

Makes sense, though for player and group members the client should know their map headings. So it can get the direction of the control from there (and in the worst case assume vertical angle to be...
Forum: Wish List 07/06/17, 03:34 PM
Replies: 2
Views: 3,012
Posted By dorrino
[outdated] Set3DRenderSpaceToUnitTag(control, unitTag)

Currently the only way (known to me) to read 3D coordinates of any ingame entity is to use your camera location as a reference using Set3DRenderSpaceToCurrentCamera, then read its coordinates using...
Forum: AddOn Search/Requests 06/24/17, 05:06 PM
Replies: 16
Views: 5,440
Posted By dorrino
UseCollectible function is not private and not...

UseCollectible function is not private and not protected. So you can use any collectible at any time including right after it expires.

The only exception is if the current zone prevents from using...
Forum: Lua/XML Help 05/18/17, 12:53 AM
Replies: 26
Views: 16,588
Posted By dorrino
I used pretty much this in my PvpAlerts before...

I used pretty much this in my PvpAlerts before Homestead changes:)

Currently i wasn't able to find a way to link anonymous events by targetUnitId to EVENT_EFFECT_CHANGED ids to any benefit, since,...
Forum: AddOn Search/Requests 05/17/17, 03:41 PM
Replies: 10
Views: 5,015
Posted By dorrino
Judging from this icon for Conduit Synergy...

Judging from this icon for Conduit Synergy manually tracking all of them is the only way possible for us. I had an idea that synergies have the same icons, that the abilities that invoke them, but...
Forum: AddOn Search/Requests 05/17/17, 12:08 PM
Replies: 10
Views: 5,015
Posted By dorrino
I'll implement the list myself right after you...

I'll implement the list myself right after you harass those people to get synergy icon paths:)

Getting those icon paths strings would be a cake with the addon template i shared with you.
Forum: AddOn Search/Requests 05/17/17, 10:14 AM
Replies: 10
Views: 5,015
Posted By dorrino
It's really 10-15 minutes from the moment i get...

It's really 10-15 minutes from the moment i get the properly formatted table of the substitutions:)



Not a problem to retain original names.



It probably would be better just to add an effect...
Forum: AddOn Search/Requests 05/17/17, 02:25 AM
Replies: 10
Views: 5,015
Posted By dorrino
This is a weird way to reply to a technical...

This is a weird way to reply to a technical question, Baertram:)

Anyways, the answer is a definite yes.

What do we see on the screen as the synergy name is handled in synergy.lua at line 65. Since...
Forum: Wish List 05/02/17, 09:24 PM
Replies: 15
Views: 13,110
Posted By dorrino
Thank you, Chip. Would be awesome if you manage...

Thank you, Chip. Would be awesome if you manage to implement it at some point.
Forum: General Authoring Discussion 05/02/17, 04:57 PM
Replies: 3
Views: 2,553
Posted By dorrino
Thank you for the clarification, Chip! Then,...

Thank you for the clarification, Chip! Then, since Morrowind Beta forums is the only place for us to host updated versions of our addons can we please get a sticky thread there, where we would be...
Forum: General Authoring Discussion 05/01/17, 10:45 PM
Replies: 3
Views: 2,553
Posted By dorrino
Uploading addons updates on ESOUI and Morrowind NDA

A rather important question for Chip.

While NDA is in effect does it include uploading addons updated with Morrowind support?

Specifically i'm looking for answers to the following questions:

1....
Forum: Wish List 05/01/17, 10:01 PM
Replies: 15
Views: 13,110
Posted By dorrino
I second this suggestion! I always assumed it...

I second this suggestion!

I always assumed it was a design choice for some reason, but since Chip agreed to look into it - we really need this for the addons.

I already ran out of all suitable...
Forum: Lua/XML Help 03/05/17, 11:00 PM
Replies: 0
Views: 2,581
Posted By dorrino
Show Guild (Equipped Tabard)

Do i understand it correctly and there's no way to pull up this guild name from the nameplates for addons to use?
Forum: AddOn Search/Requests 02/26/17, 11:37 PM
Replies: 3
Views: 2,696
Posted By dorrino
Can confirm what Sirinsidator said. Before...

Can confirm what Sirinsidator said.

Before Homestead i found (and reported) a loophole that allowed to make custom actions with private functions, effectively making possible to bind weapon swap on...
Forum: General Authoring Discussion 01/19/17, 06:35 PM
Replies: 56
Views: 25,768
Posted By dorrino
Thanks Chip! But since now i won't be able to...

Thanks Chip! But since now i won't be able to connect targetIds in those events to the players' names as i did before, this essentially means that i'll be able to get Kill Feed information only for...
Forum: General Authoring Discussion 01/19/17, 09:50 AM
Replies: 56
Views: 25,768
Posted By dorrino
I've been thinking, Chip. Will it be possible to...

I've been thinking, Chip. Will it be possible to exclude all these combat events, but ACTION_RESULT_KILLING_BLOW and ACTION_RESULT_DIED_XP specifically?

if you still keep sending these 2, with blank...
Forum: General Authoring Discussion 01/17/17, 07:00 PM
Replies: 56
Views: 25,768
Posted By dorrino
Thank you:)

Thank you:)
Forum: General Authoring Discussion 01/17/17, 06:26 PM
Replies: 56
Views: 25,768
Posted By dorrino
Does that mean that friendly units in cyrodiil...

Does that mean that friendly units in cyrodiil (player's faction) will display their buffs to the addons?




It's all good. This was expected. Would be awesome if you could integrate some parts of...
Forum: General Authoring Discussion 01/17/17, 04:02 PM
Replies: 56
Views: 25,768
Posted By dorrino
Now that i know this you can disregard the unitId...

Now that i know this you can disregard the unitId from reticelover part. It looks like that unless you make a mistake in the implementation all cases of sourceUnitId/targetUnitId in the events will...
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