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Forum: General Authoring Discussion 06/05/17, 09:40 AM
Replies: 11
Views: 5,340
Posted By Randactyl
Also, ESOUI policy is that if there is no...

Also, ESOUI policy is that if there is no explicit license, the site treats it as all rights reserved.

http://www.esoui.com/forums/showthread.php?t=2365
Forum: Chit-Chat 06/02/17, 11:32 AM
Replies: 39
Views: 29,817
Posted By Randactyl
Partial quotes were only a problem when you left...

Partial quotes were only a problem when you left out points that addressed your responses, as I pointed out. I'm not offended, just seeking clarity.

Harven, I'm not against you. I'm not against any...
Forum: Chit-Chat 06/01/17, 05:43 PM
Replies: 39
Views: 29,817
Posted By Randactyl
The design of Discord's permissions system limits...

The design of Discord's permissions system limits the validity of the first statement.

Discord servers allow only one owner. The owner is the person who created the server or the person the previous...
Forum: Chit-Chat 06/01/17, 05:20 PM
Replies: 39
Views: 29,817
Posted By Randactyl
Yeah, that's an idea too. A more general MMOUI...

Yeah, that's an idea too. A more general MMOUI Discord Server with one or
two channels for each site could see even more adoption. Larger projects need more sign off though.
Forum: Chit-Chat 05/31/17, 10:32 PM
Replies: 39
Views: 29,817
Posted By Randactyl
I'd be more in favor of an official ESOUI Discord...

I'd be more in favor of an official ESOUI Discord server rather than one run by the authors (or single author) if the purpose is to be more user focused. I'm not crazy about one or a handful of...
Forum: AddOn Help/Support 02/25/17, 01:38 PM
Replies: 11
Views: 8,199
Posted By Randactyl
Right-click and extract is Windows' extraction...

Right-click and extract is Windows' extraction tool.

Easiest correction is to delete what you have, double click the zip, ctrl-A, ctrl-C, go to addons folder, ctrl-V.

Easiest prevention is to use...
Forum: AddOn Help/Support 02/25/17, 01:06 PM
Replies: 11
Views: 8,199
Posted By Randactyl
Why was it named Master Merchant 1.9.5 in the...

Why was it named Master Merchant 1.9.5 in the first place? Copy and paste the contents of the zip into your addons folder. I think you may have used some extraction tool.

Maybe you should just use...
Forum: General Authoring Discussion 02/23/17, 08:33 PM
Replies: 7
Views: 4,652
Posted By Randactyl
It still seems to be working for me in Item...

It still seems to be working for me in Item Saver. Is Id64ToString(GetItemUniqueId(bagId, slotIndex)) screwy for you?
Forum: AddOn Help/Support 02/22/17, 09:42 PM
Replies: 4
Views: 4,844
Posted By Randactyl
Use the option it allows to delay processing...

Use the option it allows to delay processing until later after the load process.
If you truly cannot get into the game with it enabled, then you may need to manually edit its saved variables.
Forum: General Authoring Discussion 02/20/17, 09:13 PM
Replies: 9
Views: 7,646
Posted By Randactyl
Without seeing code, the only suggestion I have...

Without seeing code, the only suggestion I have is to use LibCustomMenu rather than using AddMenuItem directly.
Forum: Tutorials & Other Helpful Info 02/10/17, 10:32 AM
Replies: 118
Views: 63,173
Posted By Randactyl
Posthook requests:...

Posthook requests: http://www.esoui.com/forums/showthread.php?t=6152
Forum: General Authoring Discussion 02/09/17, 11:45 PM
Replies: 9
Views: 7,646
Posted By Randactyl
Inventory Grid View has its own ScrollList_Update...

Inventory Grid View has its own ScrollList_Update function to take care of a gridded scroll list. Within this, calls to listObject.dataTypes[typeId].pool:AquireObject() occurred more times than there...
Forum: General Authoring Discussion 02/09/17, 11:17 PM
Replies: 9
Views: 7,646
Posted By Randactyl
The list didn't change. Phinix's issue was a...

The list didn't change. Phinix's issue was a manual prehook. My issue was that ZOS made changes to specific object pools that slipped past me.
Forum: General Authoring Discussion 02/09/17, 11:15 PM
Replies: 9
Views: 7,646
Posted By Randactyl
In general, hooking or overriding code which sets...

In general, hooking or overriding code which sets up objects will be prone to error. It's on the author to research their code paths and determine the outcomes (dropped the ball here myself this...
Forum: AddOn Help/Support 02/09/17, 10:51 PM
Replies: 5
Views: 5,199
Posted By Randactyl
Can you post a list of your addons please?

Can you post a list of your addons please?
Forum: General Authoring Discussion 02/09/17, 10:50 PM
Replies: 9
Views: 7,646
Posted By Randactyl
[SOLUTION] Insecure Code Errors

Let's see if we can consolidate all of these. (https://xkcd.com/927/)

Preface:
Addon code is considered insecure. ZOS code is considered secure.
Protected functions may be called from insecure code...
Forum: Lua/XML Help 02/09/17, 08:37 PM
Replies: 26
Views: 12,294
Posted By Randactyl
@Diesosoon That error looks completely unrelated...

@Diesosoon

That error looks completely unrelated to this discussion.

Please start a thread in addon help with that error and your addon list.
Forum: Lua/XML Help 02/09/17, 07:51 PM
Replies: 26
Views: 12,294
Posted By Randactyl
There is no safe post hook. See:...

There is no safe post hook.

See: http://www.esoui.com/forums/showthread.php?t=6152&highlight=posthook
Forum: Lua/XML Help 02/09/17, 07:09 PM
Replies: 26
Views: 12,294
Posted By Randactyl
That's why I identified the object pool...

That's why I identified the object pool corruption in the other thread.

edit: at least for me
Forum: Lua/XML Help 02/09/17, 06:45 PM
Replies: 26
Views: 12,294
Posted By Randactyl
Addon land is all considered insecure. When you...

Addon land is all considered insecure.

When you do:
local func = ZO_Func
ZO_Func becomes insecure. And then any functions called from within ZO_Func (and any called within those) will be considered...
Forum: Lua/XML Help 02/09/17, 06:21 PM
Replies: 26
Views: 12,294
Posted By Randactyl
here's the diffs from 2.6.4 to 2.7.5, beginning...

here's the diffs from 2.6.4 to 2.7.5, beginning with the inventory files: https://github.com/esoui/esoui/commit/af54820d44119c59e40109485758cb1c93e47848#diff-da223947f4d33e84d5de21c06da19cf6

I'm...
Forum: Lua/XML Help 02/07/17, 10:31 AM
Replies: 11
Views: 10,295
Posted By Randactyl
This is what led me down the corrupted object...

This is what led me down the corrupted object pool path:

With Inventory Grid View active, the first 12 to 13 item slots in the grid function as expected. 12 - 13 is the number of items that are...
Forum: Tutorials & Other Helpful Info 02/07/17, 10:21 AM
Replies: 118
Views: 63,173
Posted By Randactyl
@ZOS_ChipHilseberg Can you shed any light on why...

@ZOS_ChipHilseberg

Can you shed any light on why we might be getting so many cases of "attempt to access a private function" for PickupInventoryItem and UseItem when pressing the use keybind or...
Forum: Lua/XML Help 02/07/17, 10:13 AM
Replies: 11
Views: 10,295
Posted By Randactyl
Just posting silvereyes' stack traceback so I...

Just posting silvereyes' stack traceback so I don't lose it in Gitter:


EsoUI/Ingame/Inventory/InventorySlot.lua:675: attempt to access a private function 'PickupInventoryItem' from insecure...
Forum: Lua/XML Help 02/07/17, 12:12 AM
Replies: 11
Views: 10,295
Posted By Randactyl
I'm really glad to see this is somewhat...

I'm really glad to see this is somewhat widespread. Inventory Grid View is currently crippled by this sort of issue.

So something changed such that practices we've been using over the last few years...
Showing results 1 to 25 of 251