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Forum: Tutorials & Other Helpful Info Yesterday, 06:17 PM
Replies: 4
Views: 248
Posted By ZOS_DanBatson
Another note: some more fixes/improvements came...

Another note: some more fixes/improvements came in for Guild History, and even more are on the way. We're continuing to work with Sirinsidiator and Sharlikran and fixing all the issues that crop up...
Forum: Tutorials & Other Helpful Info Yesterday, 06:14 PM
Replies: 4
Views: 248
Posted By ZOS_DanBatson
Documentation. Regarding Scribing APIs, some...

Documentation.

Regarding Scribing APIs, some notes that might help (hopefully). While these rules may not be completely universally followed, we did our best to ensure they were (and again, I'm...
Forum: AddOn Search/Requests Yesterday, 06:06 PM
Replies: 4
Views: 292
Posted By ZOS_DanBatson
Rear up is "jumping while not moving on a mount."...

Rear up is "jumping while not moving on a mount." And jumping is something add-ons are not allowed to do and will not be allowed to do, as Baertram explained.
Forum: Wish List Yesterday, 06:03 PM
Replies: 11
Views: 7,809
Posted By ZOS_DanBatson
Might as well keep this ask open though. It's on...

Might as well keep this ask open though. It's on my agenda to offer some more compression options for Saved Vars, this specific ask included.
Forum: Lua/XML Help 03/29/24, 11:51 AM
Replies: 6
Views: 664
Posted By ZOS_DanBatson
If you call a function with CallSecureProtected...

If you call a function with CallSecureProtected and the function is not a protected function, then it will fail. You don't specifically have to check if it's protected if you already know from the...
Forum: General Authoring Discussion 03/26/24, 06:54 PM
Replies: 49
Views: 16,068
Posted By ZOS_DanBatson
Whether or not a request is complete or...

Whether or not a request is complete or complete-able is not based on server load. If you create a request for a range, it should be marked as complete if one of two things happens:
1. We already...
Forum: Tutorials & Other Helpful Info 03/04/24, 10:57 AM
Replies: 9
Views: 3,224
Posted By ZOS_DanBatson
Updated documentation

Updated documentation
Forum: Tutorials & Other Helpful Info 01/30/24, 11:28 AM
Replies: 9
Views: 3,224
Posted By ZOS_DanBatson
Documentation

Documentation
Forum: Tutorials & Other Helpful Info 10/31/23, 08:48 PM
Replies: 12
Views: 4,534
Posted By ZOS_DanBatson
Updated documentation

Updated documentation
Forum: Bug Reports 10/25/23, 12:06 PM
Replies: 5
Views: 1,842
Posted By ZOS_DanBatson
isRidingGroupMountis a bit poorly named. It...

isRidingGroupMountis a bit poorly named. It actually should be called hasActiveGroupMount, because it just refers to what kind of mount you've equipped in collections, not whether or not you are...
Forum: Tutorials & Other Helpful Info 09/20/23, 08:46 AM
Replies: 12
Views: 4,534
Posted By ZOS_DanBatson
Yea sorry about this. The old drop downs didn't...

Yea sorry about this. The old drop downs didn't have a way to be both multi-select and scrollable. We needed to fuse the two together, so we needed an overhaul. We did our best to keep as many...
Forum: Tutorials & Other Helpful Info 09/20/23, 08:44 AM
Replies: 12
Views: 4,534
Posted By ZOS_DanBatson
The Group Finder systems runs off of LFGDefs...

The Group Finder systems runs off of LFGDefs (activityId) and LFGSetDefs so as not to reinvent too many wheels. So we expanded the types to allow for the other things that weren't already covered by...
Forum: Tutorials & Other Helpful Info 09/19/23, 04:19 PM
Replies: 12
Views: 4,534
Posted By ZOS_DanBatson
Documentation

Documentation
Forum: Tutorials & Other Helpful Info 08/28/23, 12:48 PM
Replies: 52
Views: 12,696
Posted By ZOS_DanBatson
The 10 second timer is based around how the...

The 10 second timer is based around how the server sends down kill location information in 10 second intervals. That said, we will make a change that makes the recurrence tracker only consider dupes...
Forum: Tutorials & Other Helpful Info 08/21/23, 08:44 AM
Replies: 52
Views: 12,696
Posted By ZOS_DanBatson
Documentation 2

Documentation 2
Forum: Tutorials & Other Helpful Info 08/08/23, 12:49 PM
Replies: 52
Views: 12,696
Posted By ZOS_DanBatson
The default for allowFalthrough (if you don't...

The default for allowFalthrough (if you don't specify it) is true. So by omitting it, that's the same as saying true. Meaning you're trying to change it from false to true, which is a no-no.
Forum: Tutorials & Other Helpful Info 08/07/23, 01:31 PM
Replies: 52
Views: 12,696
Posted By ZOS_DanBatson
Again, it is only a problem if you try to change...

Again, it is only a problem if you try to change the value of allowFallthrough. Since the vanilla's value for GamepadUIMode is already allowFallthrough="false" you're perfectly fine to do what you...
Forum: General Authoring Discussion 08/03/23, 08:52 PM
Replies: 5
Views: 2,442
Posted By ZOS_DanBatson
EVENT_INVENTORY_SINGLE_SLOT_UPDATE does have...

EVENT_INVENTORY_SINGLE_SLOT_UPDATE does have "triggeredByCharacterName" and "triggeredByDisplayName" and I believe, lookig at the code, that that gets filled out when it's a group repair action with...
Forum: Tutorials & Other Helpful Info 07/31/23, 10:48 PM
Replies: 52
Views: 12,696
Posted By ZOS_DanBatson
The only issue lies with trying to change the...

The only issue lies with trying to change the value on an already existing action layer. Inheriting and choosing a different value is fine because it's still its own new layer. Also AFAIK the...
Forum: Tutorials & Other Helpful Info 07/28/23, 03:51 PM
Replies: 52
Views: 12,696
Posted By ZOS_DanBatson
More specifically, overwriting an existing action...

More specifically, overwriting an existing action layer and trying to change allowFallthrough from what it already was to the opposite is not supported. Personal Assistant was invoking vanilla...
Forum: Tutorials & Other Helpful Info 07/21/23, 11:25 AM
Replies: 52
Views: 12,696
Posted By ZOS_DanBatson
I plan on making it 10 later but I need to take...

I plan on making it 10 later but I need to take some time to rethink how it currently works. Don't want all calls in the whole game to zo_strformat suddenly taking up more memory/time.
Forum: Tutorials & Other Helpful Info 07/18/23, 09:23 PM
Replies: 52
Views: 12,696
Posted By ZOS_DanBatson
The cleanup of those assets has not been merged...

The cleanup of those assets has not been merged to PTS. We're not tracking the change for PTS, they'll be cleaned up in P40.
Forum: Tutorials & Other Helpful Info 07/18/23, 09:15 PM
Replies: 52
Views: 12,696
Posted By ZOS_DanBatson
Note about the trigger twice thing: "The client...

Note about the trigger twice thing:

"The client will raise two consecutive kill events to Lua when the victim dies within two detection cells. The reason is that both our local trigger - detected...
Forum: Tutorials & Other Helpful Info 07/12/23, 09:46 AM
Replies: 52
Views: 12,696
Posted By ZOS_DanBatson
I don't know what to tell you, these files got...

I don't know what to tell you, these files got checked in in 2018. If something in the publishing pipeline was doing shenanigans with them before the reach PTS, I couldn't say, I don't have any...
Forum: Tutorials & Other Helpful Info 07/11/23, 11:50 AM
Replies: 52
Views: 12,696
Posted By ZOS_DanBatson
Looks like these files have been there for the...

Looks like these files have been there for the last 5 years or so. I can see if art wants to clean them up though.
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