Showing results 1 to 15 of 15
Search took 0.00 seconds.
Search: Posts Made By: Uesp
Forum: Tutorials & Other Helpful Info 01/28/21, 04:06 PM
Replies: 6
Views: 10,412
Posted By Uesp
Thank you!

Thank you!
Forum: Tutorials & Other Helpful Info 04/20/18, 11:06 AM
Replies: 37
Views: 26,343
Posted By Uesp
Yah, that's what I assumed was going on. It makes...

Yah, that's what I assumed was going on. It makes sense as it reduces the number of active skills you have to maintain by a factor x4.

As for adding the skill rank to API functions, it would be any...
Forum: Tutorials & Other Helpful Info 04/19/18, 02:29 PM
Replies: 37
Views: 26,343
Posted By Uesp
Thanks for the API info although the changes seem...

Thanks for the API info although the changes seem minor and not related to the issue/confusion I'm having. I believe it just due to how different skill ranks work behind the scenes so it would only...
Forum: Tutorials & Other Helpful Info 04/19/18, 10:56 AM
Replies: 37
Views: 26,343
Posted By Uesp
Sorry for the confusion...here's an explicit...

Sorry for the confusion...here's an explicit example comparing Live/PTS:

Live:

GetSpecificSkillAbilityInfo(1, 13, 2, 0, 0) = 26114, 1
GetSpecificSkillAbilityInfo(1, 13, 2, 0, 1) = 27179,...
Forum: Tutorials & Other Helpful Info 04/19/18, 09:01 AM
Replies: 37
Views: 26,343
Posted By Uesp
What's going on with the skills/ability data?...

What's going on with the skills/ability data? Previously when you used the function GetSpecificSkillAbilityInfo() for an active/ultimate ability you would get 12 different ability IDs for all the...
Forum: Wish List 11/20/17, 07:54 PM
Replies: 16
Views: 13,743
Posted By Uesp
Yes...so as I understand it now there is a limit...

Yes...so as I understand it now there is a limit of 2^17 (131072) unique constants (number, string, true/false/nil) that a saved variable file can have in ESO before you run into corruption issues....
Forum: Wish List 11/20/17, 01:29 PM
Replies: 16
Views: 13,743
Posted By Uesp
So with some more digging I have some answers but...

So with some more digging I have some answers but more questions. I'm not entirely sure the issue is due to the overflow of the constant table but may be related to it somehow.

The following assumes...
Forum: Wish List 11/20/17, 12:18 PM
Replies: 16
Views: 13,743
Posted By Uesp
Couple of references I've found in case anyone...

Couple of references I've found in case anyone else happens to be interested in the technical details of this issue:


How to load a very large table with more than 2^18 literal strings?...
Forum: Wish List 11/20/17, 11:58 AM
Replies: 16
Views: 13,743
Posted By Uesp
Could you explain this a little more? I don't see...

Could you explain this a little more? I don't see how this would explain an array of 131072 "true" values becoming corrupted on load, or explain why it doesn't get corrupted on save or while in...
Forum: Wish List 11/19/17, 06:58 PM
Replies: 16
Views: 13,743
Posted By Uesp
I've been testing this too and while I've found...

I've been testing this too and while I've found results similar to yours I'm left more confused now about exactly what the limit is and how it changes depending on the content. I've made an empty...
Forum: General Authoring Discussion 09/05/16, 09:54 AM
Replies: 1
Views: 2,840
Posted By Uesp
Yes, you can use the...

Yes, you can use the function:

PutPointIntoSkillAbility(skillType, skillIndex, abilityIndex, putPointInNextUpgrade)

with the following caveats:


putPointInNextUpgrade should be false for...
Forum: General Authoring Discussion 08/03/16, 08:00 PM
Replies: 8
Views: 4,700
Posted By Uesp
You can get the achievement points through the...

You can get the achievement points through the ''GetAchievementInfo()'' function:


name, description, points, icon, completed, date, time = GetAchievementInfo(id)


We've used this to mine all the...
Forum: General Authoring Discussion 03/19/14, 05:18 AM
Replies: 2
Views: 4,626
Posted By Uesp
Good points...I was hoping it would be like...

Good points...I was hoping it would be like Skyrim/Oblivion where all NPCs had the same complement of attributes and statistics. Its not a big deal anyways...it would have just helped for some...
Forum: General Authoring Discussion 03/17/14, 06:29 AM
Replies: 2
Views: 4,626
Posted By Uesp
GetUnitRace() for NPCs

I tried using the following to log information on NPCs inside a EVENT_RETICLE_TARGET_CHANGED function:

local level = GetUnitLevel(unitTag)
local gender = GetUnitGender(unitTag)
local difficulty =...
Forum: General Authoring Discussion 03/17/14, 06:11 AM
Replies: 9
Views: 7,328
Posted By Uesp
Don't you get a stack trace with the error? All...

Don't you get a stack trace with the error? All the ones I've seen have a stack trace which gives the exact line the error occurred (at the top of the stack trace).

My usual mistakes when I cause...
Showing results 1 to 15 of 15