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Search: Posts Made By: decay2
Forum: Tech Chat 06/03/18, 08:47 AM
Replies: 6
Views: 572
Posted By decay2
https://www.reddit.com/r/elderscrollsonline/commen...

https://www.reddit.com/r/elderscrollsonline/comments/8nqzkt/zos_just_silently_installed_spyware_in_eso/dzxrrd3/?context=3

Just because there have been cases where a virus called RedShell.exe have...
Forum: Bug Reports 05/09/18, 02:48 PM
Replies: 3
Views: 509
Posted By decay2
This has been ficed on newest PTS. Can be closed.

This has been ficed on newest PTS. Can be closed.
Forum: Bug Reports 04/28/18, 11:53 AM
Replies: 3
Views: 509
Posted By decay2
Thanks, looking forward to it :)

Thanks, looking forward to it :)
Forum: Bug Reports 04/26/18, 03:51 PM
Replies: 3
Views: 509
Posted By decay2
[fixed] GetPlayerStat runs for >25ms at certain conditions.

Due ot a bug report on Combat Metrics I noticed the following issue (on PTS only)

When 7 modifiers to the Weapon Critical Strike Rating are active the function
GetPlayerStat(STAT_CRITICAL_STRIKE,...
Forum: AddOn Help/Support 04/01/18, 11:11 AM
Replies: 6
Views: 484
Posted By decay2
Maybe there was too much data stored by Master...

Maybe there was too much data stored by Master Merchant. Depending on your PC this could cause issues like that. Deleting Master Merchant's saved variables would solve it. Also to prevent the issue...
Forum: Wish List 04/01/18, 10:34 AM
Replies: 9
Views: 427
Posted By decay2
I'm actually more interested if magicka/stamina...

I'm actually more interested if magicka/stamina get's consumed. If the ability then fails, so be it.
But I think I probably can make it work with the canceled event.
Forum: Wish List 03/29/18, 01:19 PM
Replies: 9
Views: 427
Posted By decay2
Sounds very good already, thanks. I tested this...

Sounds very good already, thanks.

I tested this with Blazing Spear rank IV (Id of the slotted skill: 27167):

When I select the skill I get the events as written before. When I then throw it (or it...
Forum: Wish List 03/28/18, 05:30 PM
Replies: 9
Views: 427
Posted By decay2
[open] Event when leaving ground target mode.

When using a ground target ability the events EVENT_ENTER_GROUND_TARGET_MODE and EVENT_ACTION_SLOT_ABILITY_USED fire. When the ground targeting is finished, no further event happens, so it is hard to...
Forum: General Authoring Discussion 03/12/18, 06:42 PM
Replies: 5
Views: 422
Posted By decay2
I seem to be using combat reticle without issue...

I seem to be using combat reticle without issue though.
Forum: Wish List 02/23/18, 07:03 PM
Replies: 3
Views: 365
Posted By decay2
Have you checked if a dummy effect is being added...

Have you checked if a dummy effect is being added to the player, counting the stacks?
Forum: AddOn Help/Support 01/09/18, 02:27 PM
Replies: 5
Views: 494
Posted By decay2
Well it doesn't say its related to errors right?...

Well it doesn't say its related to errors right? In fact this was added to figure out why infinite loading screens occured, since during that time you can't see whats happening. This way ZOS can ask...
Forum: General Authoring Discussion 11/29/17, 03:39 AM
Replies: 27
Views: 1,153
Posted By decay2
I think it's irresponisble to save valaste, as...

I think it's irresponisble to save valaste, as Uncle Sheo is clearly very lonely and in dire need of some company. Also Valaste doesn't seem to mind, so from my perspective the only responsible...
Forum: Lua/XML Help 11/26/17, 06:15 AM
Replies: 8
Views: 449
Posted By decay2
Endtime is your only chance here, I'd say. Or...

Endtime is your only chance here, I'd say.

Or listen to combat events that often fire for effects as well. that way you might get the unitId too. But crossreferencing those two events is going to...
Forum: Lua/XML Help 11/25/17, 02:39 PM
Replies: 8
Views: 449
Posted By decay2
Can't you use unitids ?

Can't you use unitids ?
Forum: AddOn Search/Requests 11/25/17, 02:37 PM
Replies: 14
Views: 1,255
Posted By decay2
fixed that :D

fixed that :D
Forum: General Authoring Discussion 11/25/17, 02:30 PM
Replies: 16
Views: 791
Posted By decay2
It was asked already a few times. So far we...

It was asked already a few times. So far we didn't get an answer from chip which probably means, that at this time they don't want it. (Until they have investigated what impact it would have, which...
Forum: AddOn Search/Requests 11/24/17, 08:19 PM
Replies: 14
Views: 1,255
Posted By decay2
You can use multiple synergies within 20s. Think...

You can use multiple synergies within 20s. Think of tanks providing alkosh.
That aside using a synergy takes a little time, like a skill but can be canceled by bar swapping. In the end you can use...
Forum: Wish List 11/20/17, 07:21 PM
Replies: 15
Views: 990
Posted By decay2
If you use ZO_SavedVariables you use a few...

If you use ZO_SavedVariables you use a few entries up for keys ("Default", "@Reorx" ... in your example) Then you have true as a value the rest goes into the numbered key of your table (1 to 131065)...
Forum: Wish List 11/20/17, 07:31 AM
Replies: 11
Views: 535
Posted By decay2
I think he is talking about the tabards of other...

I think he is talking about the tabards of other people.. Since he wants to check who in his guild has the wong tabard equipped.
Forum: Wish List 11/20/17, 06:58 AM
Replies: 15
Views: 990
Posted By decay2
I might have found a clue. Shinni pointed out...

I might have found a clue.

Shinni pointed out that lua stores each string only once, preventing a duplicate string to be stores again. Maybe its the same with values. This would make it very memory...
Forum: Wish List 11/19/17, 03:39 PM
Replies: 15
Views: 990
Posted By decay2
[open] Issues when saving/opening a lot of data to/from saved variables

Hi,

I wonder what the true and exact limits of saving data into saved variables are.

I played a bit around with a simple setting where I directly accessed the Global Variable defined in the...
Forum: AddOn Search/Requests 11/16/17, 06:58 AM
Replies: 14
Views: 1,255
Posted By decay2
I guess the key would be finding the right effect...

I guess the key would be finding the right effect ID's for the synergy.
Forum: AddOn Search/Requests 09/25/17, 04:40 PM
Replies: 10
Views: 726
Posted By decay2
A while ago I reverse engineered the exact...

A while ago I reverse engineered the exact formulas for cp.

The problem with tooltips is that it rounds with 2 decimal digits precision. However the actual CP effect function uses floor. So if the...
Forum: Bug Reports 08/04/17, 03:43 PM
Replies: 4
Views: 621
Posted By decay2
So I looked at it again and found that It was my...

So I looked at it again and found that It was my fault all along.
That it happened to LUI at the same time was a coincidence then.
The problem was, that I filtered the sourceType.

So I'm very sorry...
Forum: Bug Reports 08/02/17, 05:57 PM
Replies: 4
Views: 621
Posted By decay2
yes I'm pretty sure, since during the test I was...

yes I'm pretty sure, since during the test I was doing my normal rotation and didn't see a single tick of it unless I cast it myself. I'll check once more though and provide the code.
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