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Search: Posts Made By: circonian
Forum: General Authoring Discussion 04/10/16, 03:50 PM
Replies: 10
Views: 2,765
Posted By circonian
Quitting - Take Over an Addon

I've been writing addons for a couple of years, but I don't have the desire anymore. If anyone wants to take over any of my work SEND ME A PM and let me know. I'll check back next weekend and send a...
Forum: Wish List 03/07/16, 03:44 AM
Replies: 3
Views: 2,155
Posted By circonian
If I remember right that was the same problem I...

If I remember right that was the same problem I had with WaypointIt, that it would not work inside the delve. Although that method can be used for other types of POIs besides cities. It works in...
Forum: Wish List 03/07/16, 03:28 AM
Replies: 14
Views: 3,838
Posted By circonian
just fyi The code I posted above returns the...

just fyi
The code I posted above returns the correct icon for whatever rank/morph you currently have (I called it texture):
local morphedName, texture, abilityIndex =...
Forum: Wish List 03/07/16, 03:15 AM
Replies: 14
Views: 3,838
Posted By circonian
Yes, that is how I do it in SetSwap. If you need...

Yes, that is how I do it in SetSwap. If you need code to look at all of the gear & skill swapping code is in the LibSwap library I wrote in my SetSwap addon: SetSwap...
Forum: Wish List 03/03/16, 11:14 PM
Replies: 3
Views: 2,155
Posted By circonian
Try this: local zoneIndex, poiIndex =...

Try this:

local zoneIndex, poiIndex = GetCurrentSubZonePOIIndices()
if poiIndex then
local normalizedX, normalizedZ, poiType, iconPath = GetPOIMapInfo(zoneIndex, poiIndex)
if...
Forum: Wish List 03/03/16, 10:55 PM
Replies: 14
Views: 3,838
Posted By circonian
I tested that once, I'm not sure but if I...

I tested that once, I'm not sure but if I remember correctly I think that you have to gain skill in it during that game session/reload before that API will work.

I'm guessing that your doing this...
Forum: AddOn Help/Support 02/19/16, 10:43 PM
Replies: 4
Views: 2,745
Posted By circonian
I don't know if this is your problem or not, but...

I don't know if this is your problem or not, but make sure you installed the "main" addon:
http://www.esoui.com/downloads/info65-InventoryGridView.html...
Forum: General Authoring Discussion 02/12/16, 12:44 AM
Replies: 13
Views: 5,253
Posted By circonian
Question 1: What is the proper way to calculate a...

Question 1: What is the proper way to calculate a strings width/height for setting a label controls dimensions (taking possible scaling into account)?
I'm assuming in Chips statement that by...
Forum: General Authoring Discussion 02/10/16, 08:43 PM
Replies: 8
Views: 6,698
Posted By circonian
I tested it and apparently GetUnitBuffInfo() will...

I tested it and apparently GetUnitBuffInfo() will only work properly on "player". After that I looked around and found a post where someone said they changed it, it used to work on other...
Forum: General Authoring Discussion 02/09/16, 01:50 PM
Replies: 8
Views: 6,698
Posted By circonian
Good point, I didn't think about him maybe...

Good point, I didn't think about him maybe wanting to watch for a specific effect caused by the ability.
Forum: General Authoring Discussion 02/08/16, 11:07 PM
Replies: 8
Views: 6,698
Posted By circonian
1) I have no idea if all effect/buffs for...

1)
I have no idea if all effect/buffs for immunities are displayed as buffs/effects, but I would start by trying something like this:


local numBuffs = GetNumBuffs("player")

for buffIndex = 1,...
Forum: General Authoring Discussion 02/07/16, 08:01 PM
Replies: 12
Views: 3,700
Posted By circonian
The 7th parameter is nil because there is no 7th...

The 7th parameter is nil because there is no 7th parameter, there are only 6.

SMITHING.creationPanel:SetPendingSmithingItem(...)
-- is called...
Forum: General Authoring Discussion 02/07/16, 04:58 PM
Replies: 12
Views: 3,700
Posted By circonian
Yeah, I edited my post. I didn't put it together...

Yeah, I edited my post. I didn't put it together with the code that you were hooking it so that's where you were "getting" them from. Makes perfect sense.
I don't know why it would have changed. As...
Forum: General Authoring Discussion 02/07/16, 04:39 PM
Replies: 12
Views: 3,700
Posted By circonian
Yes it is an error about the linkStyle. If your...

Yes it is an error about the linkStyle.

If your trying to create a link for the item that's currently being created theres a function to get all of those arguments:
local patternIndex,...
Forum: Lua/XML Help 01/30/16, 02:50 AM
Replies: 34
Views: 8,391
Posted By circonian
Those are not supposed to be the same. Each table...

Those are not supposed to be the same. Each table will have its own id. The only way those id's would be the same is if both values pointed to the same reference (same table). Those two tables having...
Forum: Lua/XML Help 01/29/16, 10:13 PM
Replies: 34
Views: 8,391
Posted By circonian
Your right I didn't read any of the posts, I...

Your right I didn't read any of the posts, I didn't need to. I read the question (the original post), I knew how to do it, & I posted it.

From your post it appeared you wanted to create a toggle...
Forum: Lua/XML Help 01/28/16, 09:33 PM
Replies: 34
Views: 8,391
Posted By circonian
As merlight said ZO_DeeptableCopy doen't copy...

As merlight said ZO_DeeptableCopy doen't copy metatables. Just copy from/to _G instead of trying to copy SimpleXPBar.AWSV or SimpleXPBar.CharSV
and you don't need SimpleXPBar.accountwide_settings,...
Forum: Graphics Help 01/16/16, 05:16 PM
Replies: 5
Views: 6,276
Posted By circonian
No, I didn't phrase that very well. I just meant...

No, I didn't phrase that very well. I just meant by picking up different skills it would display different textures, the default textures for that skill that you pick up, but you can't change that...
Forum: Lua/XML Help 01/15/16, 05:35 PM
Replies: 10
Views: 3,408
Posted By circonian
If I understand this correctly, why not just set...

If I understand this correctly, why not just set a flag in your saved variables?
mySavedVars= {
exportData = false,

-- whatever other data you have
}


Then create a button or a slash...
Forum: Lua/XML Help 01/15/16, 12:28 AM
Replies: 3
Views: 1,916
Posted By circonian
You can't do it. Your not missing anything, there...

You can't do it. Your not missing anything, there are no addons that can do it. We used to be able to copy to the clipboard, but they removed our ability to do so. The closest we can do is create an...
Forum: AddOn Search/Requests 01/12/16, 03:11 PM
Replies: 3
Views: 1,662
Posted By circonian
I think that's just for the overhead bars...

I think that's just for the overhead bars displayed above targets heads. He is talking about the large reticleover unit frame under the compass.
Forum: Lua/XML Help 01/09/16, 07:29 PM
Replies: 3
Views: 1,692
Posted By circonian
I did not see "thick-outline" on that page, I may...

I did not see "thick-outline" on that page, I may have overlooked it, but there is a "shadow"

<Font name="ZoFontEdit" font="$(MEDIUM_FONT)|18|shadow"/>
That's the only other one I know of.
Forum: General Authoring Discussion 01/09/16, 07:19 PM
Replies: 10
Views: 3,418
Posted By circonian
I may not be 100% accurate on how I try to...

I may not be 100% accurate on how I try to explain, but this should at least give you an idea of what the problem is.

As Votan said when you do this:
function QuestMaker:SomeFunction(questIndex)

It...
Forum: General Authoring Discussion 01/08/16, 08:59 PM
Replies: 12
Views: 6,403
Posted By circonian
Nice, if that's true then you are correct. I did...

Nice, if that's true then you are correct. I did not know that mob names do not contain a ^. If mobs don't have ^ then that would fix that problem and yes as long as its a player the names are...
Forum: General Authoring Discussion 01/08/16, 06:50 PM
Replies: 12
Views: 6,403
Posted By circonian
It sounds like you are going to run into one of...

It sounds like you are going to run into one of the problems I ran into with BuffTracker.

Despite the wording of this post:

Players do not have a unitId of 0 and the unitTag is nil unless the...
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