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Search: Posts Made By: XanDDemoX
Forum: Wish List 07/27/15, 07:44 PM
Replies: 24
Views: 30,525
Posted By XanDDemoX
The code is a solution for resolving the main...

The code is a solution for resolving the main zoneIndex even within a city or dungeon map etc without having to manipulate the world map. The player can be stood anywhere (excluding main quest and...
Forum: Wish List 07/27/15, 12:35 PM
Replies: 24
Views: 30,525
Posted By XanDDemoX
I had a similar problem, needing to resolve...

I had a similar problem, needing to resolve zoneIndex within a city map within my addon.

I managed to get round it using a combination of a lookup, GetMapTileTexture and...
Forum: General Authoring Discussion 07/27/15, 06:20 AM
Replies: 9
Views: 5,486
Posted By XanDDemoX
Thanks, good to know I'll check when I patch :)

Thanks, good to know I'll check when I patch :)
Forum: General Authoring Discussion 07/25/15, 04:50 PM
Replies: 9
Views: 5,486
Posted By XanDDemoX
Lol whatever suits you I guess. You could always...

Lol whatever suits you I guess. You could always just comment out the 1 line where it will be called in the update ;)
Forum: General Authoring Discussion 07/25/15, 04:21 PM
Replies: 9
Views: 5,486
Posted By XanDDemoX
Just fixed this in my latest version as...

Just fixed this in my latest version as sirinsidiator suggested, ending any interaction before teleporting. :)

local _interactionScenes = {"smithing"}
local function...
Forum: General Authoring Discussion 07/11/15, 08:11 PM
Replies: 9
Views: 5,486
Posted By XanDDemoX
Lol! Would not have thought to try that :D I can...

Lol! Would not have thought to try that :D I can look at something, but its clearly an API bug and not the first I've seen ;)
Forum: General Authoring Discussion 07/07/15, 08:38 PM
Replies: 15
Views: 10,367
Posted By XanDDemoX
In my opinion the advantages and disadvantages of...

In my opinion the advantages and disadvantages of either approach aren't any different for ESO addons than they are for any other application.

When your talking performance you can only quantify...
Forum: General Authoring Discussion 07/07/15, 10:54 AM
Replies: 15
Views: 10,367
Posted By XanDDemoX
In general functional programming vs oop can...

In general functional programming vs oop can actually be a bit of a contensious topic. Theres a few comparisons of varying biases to be found on google :) Heres a reasonably neutral writeup by Robert...
Forum: AddOn Search/Requests 07/03/15, 06:56 AM
Replies: 2
Views: 7,514
Posted By XanDDemoX
Auto-Recharge...

Auto-Recharge (http://www.esoui.com/downloads/info1091-AutoRecharge.html) does exactly this :) It automatically recharges your weapons with soul gems and repairs your armour with repair kits :D
Forum: General Authoring Discussion 07/02/15, 02:08 PM
Replies: 15
Views: 10,367
Posted By XanDDemoX
I use a slightly different function for class...

I use a slightly different function for class inheritance which requires a little less typing but it is essentially equivalent to ZO_Object :)



local function class(base)

local c = {}

if...
Forum: Site help, bugs, suggestions/questions 06/26/15, 04:07 AM
Replies: 10
Views: 6,004
Posted By XanDDemoX
You could set yourself up with TeamCity...

You could set yourself up with TeamCity (https://www.jetbrains.com/teamcity/) (also by JetBrains) and have a build step to generate a zip :)

Edit: or just script it with something like bash,...
Forum: General Authoring Discussion 06/24/15, 06:42 AM
Replies: 6
Views: 6,258
Posted By XanDDemoX
QueryRaidLeaderboardData() works in the...

QueryRaidLeaderboardData() works in the background so theres may not be data immediately after calling it, there are a couple of events for leaderboard data changes.



...
Forum: General Authoring Discussion 06/22/15, 11:40 AM
Replies: 34
Views: 30,057
Posted By XanDDemoX
Oh yes not saying it would help in that...

Oh yes not saying it would help in that circumstance :)
Forum: General Authoring Discussion 06/22/15, 10:37 AM
Replies: 34
Views: 30,057
Posted By XanDDemoX
You can make your own :) (pseudo code)...

You can make your own :)

(pseudo code)



local function DebugFireEvent(events,eventId,...)

local func = events[eventId]
if func ~= nil then
Forum: Lua/XML Help 06/16/15, 10:34 AM
Replies: 4
Views: 5,662
Posted By XanDDemoX
Have a look at Craft Auto Loot...

Have a look at Craft Auto Loot (http://www.esoui.com/downloads/info972-CraftAutoLoot.html) :)
Forum: Lua/XML Help 06/16/15, 09:43 AM
Replies: 4
Views: 5,662
Posted By XanDDemoX
I think this might be what your looking for...

I think this might be what your looking for :)



local orig_interact = ZO_ReticleContainerInteract:GetHandler("OnShow")

local interact_handler = function(...)

if orig_interact ~= nil then
...
Forum: Translation Help 06/11/15, 07:26 AM
Replies: 4
Views: 9,067
Posted By XanDDemoX
This got me first off :)...

This got me first off :)

http://www.esoui.com/downloads/info824-KhrillLanguageSelector.html
Forum: AddOn Search/Requests 06/10/15, 08:47 AM
Replies: 2
Views: 9,616
Posted By XanDDemoX
This addon looks like it has something similar to...

This addon looks like it has something similar to what your looking for: http://www.esoui.com/downloads/info284-GroupLeader.html

Another option could be extend an old one (if it still works) to...
Forum: Wish List 06/10/15, 08:35 AM
Replies: 3
Views: 5,116
Posted By XanDDemoX
Looks like its possible to total up the points...

Looks like its possible to total up the points spent on each discipline and skill and the attributes and abilities (champion) they contribute towards :)

(Code untested)



local attribs = {}
local...
Forum: Lua/XML Help 06/09/15, 11:32 AM
Replies: 6
Views: 5,717
Posted By XanDDemoX
These collision detection links might be...

These collision detection links might be helpful...
Forum: Lua/XML Help 06/09/15, 08:57 AM
Replies: 6
Views: 5,717
Posted By XanDDemoX
Definitely agree on the potential for memory...

Definitely agree on the potential for memory overhead sirinsidiator :) Even treating each line control as a scan line would still potentially need lots of line controls :(.

Been doing a little...
Forum: Lua/XML Help 06/09/15, 02:41 AM
Replies: 6
Views: 5,717
Posted By XanDDemoX
You could store the shape's data in the pinTag....

You could store the shape's data in the pinTag. Not sure how you'd draw it though :)

Edit: Have a look at "ZO_KeepNetwork" in ingame/worldmap.lua (3180) that might help with drawing lines :)
Edit2:...
Forum: AddOn Help/Support 05/24/15, 06:07 AM
Replies: 1
Views: 3,128
Posted By XanDDemoX
Have a look at this thread...

Have a look at this thread (http://www.esoui.com/forums/showthread.php?t=4731) :)
Forum: General Authoring Discussion 05/18/15, 08:22 PM
Replies: 13
Views: 11,109
Posted By XanDDemoX
Thanks :D setting the fragment.duration = 100 has...

Thanks :D setting the fragment.duration = 100 has fixed opening the store whilst one of Faster Travel's tabs are open.
Forum: General Authoring Discussion 05/15/15, 09:33 AM
Replies: 13
Views: 11,109
Posted By XanDDemoX
The only usage I have of Fragments is using...

The only usage I have of Fragments is using ZO_FadeSceneFragment in Faster Travel (http://esoui.com/downloads/info1089-FasterTravel.html) to add its top level controls to the worldmapinfo control :):...
Showing results 1 to 25 of 28