Forum: General Authoring Discussion
06/04/17, 04:12 PM
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Replies: 2
Views: 2,373
pchat forces reloadui
The problem I have with using pchat as my model is that it seems to force a reloadui() every time it does a font change.
It uses:
ZoFontEditChat:SetFont(fontPath)
...
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Forum: General Authoring Discussion
05/31/17, 04:16 PM
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Replies: 2
Views: 2,373
Changing fonts in chat
I am trying to do the following on the 'System' chat channel (the channel where the output of d() goes):
Save the font and font characteristics (size etc.)
Change font and/or characteristics
...
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Forum: General Authoring Discussion
05/07/17, 06:56 AM
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Replies: 4
Views: 2,620
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Forum: General Authoring Discussion
05/06/17, 06:16 PM
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Replies: 4
Views: 2,620
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Forum: General Authoring Discussion
05/06/17, 10:34 AM
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Replies: 4
Views: 2,620
How do I detect jump fail?
Hi,
I need to detect when one of these jumps fails:
FastTravelToNode()
JumpToGroupLeader()
JumpToGroupMember()
JumpToFriend()
JumpToGuildMember()
I have tried registering for these...
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Forum: General Authoring Discussion
04/13/17, 03:10 PM
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Replies: 2
Views: 10,943
Maximum Zone Index
In my current project I build a table of zone names using:
zoneName = GetZoneNameByIndex(zoneIndex)
zoneId = GetZoneId(zoneIndex)
canJump, result =...
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Forum: General Authoring Discussion
04/13/17, 09:29 AM
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Replies: 1
Views: 1,842
Where am I teleporting to?
I may be missing something obvious and this is the reason I am asking.
I know that when you jump to a player (groupmate, friend, guildmate) you end up at a wayshrine (always?).
Is there any way to...
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Forum: General Authoring Discussion
03/10/17, 03:21 PM
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Replies: 3
Views: 2,297
Thank-you
Thank-you to Dolgubon and decay2.
I now have a much clearer picture of what is going on. I am going to test my new knowledge by modifying some code. Then more testing :)
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Forum: General Authoring Discussion
03/09/17, 04:22 PM
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Replies: 3
Views: 2,297
You only die twice if in group?
I wonder if someone can help me.
I am alpha testing a mod which (among other things) monitors EVENT_UNIT_DEATH_STATE_CHANGED.
The mod is only interested in triggers where the isDead argument is...
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