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Forum: General Authoring Discussion 07/08/15, 02:00 AM
Replies: 7
Views: 5,673
Posted By Capadillo
Hmm, none of that seemed to help with the issue I...

Hmm, none of that seemed to help with the issue I was having unfortunately.

I did however take some time and rewrote most of the two functions. I found a solution that I feel may be problematic...
Forum: General Authoring Discussion 07/06/15, 08:38 PM
Replies: 7
Views: 5,673
Posted By Capadillo
That was my assumption before as well. I noticed...

That was my assumption before as well. I noticed that outside of combat the regen rate is double, so maybe it ticks half the time as well. About to test it!

EDIT: Added in this...
local divis =...
Forum: General Authoring Discussion 07/05/15, 03:54 AM
Replies: 7
Views: 5,673
Posted By Capadillo
Thank you so much for this response! I tested it...

Thank you so much for this response! I tested it out and it's close to what I want, maybe a little slower in regenerating then what I was hoping but I guess I can only get so much! Again thank you!...
Forum: General Authoring Discussion 07/04/15, 11:06 PM
Replies: 7
Views: 5,673
Posted By Capadillo
Smoothly Animated Status Bar... Help!

I'm looking to smoothly animate a custom attribute bar. Currently I am using ZO_StatusBar_SmoothTransition. It's nice and simple but it does what the default bars are doing.

That is, because...
Forum: Lua/XML Help 07/04/15, 06:46 AM
Replies: 5
Views: 6,570
Posted By Capadillo
I'm still trying to figure out how to make it...

I'm still trying to figure out how to make it work the way I want it to. So I'm sure you can imagine that there is going to be bugs in my code that I have to get through... :)



Agreed, is there a...
Forum: Lua/XML Help 07/03/15, 08:32 PM
Replies: 5
Views: 6,570
Posted By Capadillo
local progress = {} local function...

local progress = {}

local function CreateSmoothProgress(control, value)
progress[control] = value;
end

local function SmoothProgress()
local increment = 0.2
for control, value in pairs(progress)...
Forum: Lua/XML Help 07/03/15, 06:20 PM
Replies: 5
Views: 6,570
Posted By Capadillo
Thanks for your response! :) I'll check out how...

Thanks for your response! :)

I'll check out how the custom animations work!

(Found a way to see ESO's code and they do it by OnUpdate so there may be another option for later on)
Forum: Lua/XML Help 07/03/15, 12:47 AM
Replies: 5
Views: 6,570
Posted By Capadillo
smooth health bar animation

I'm attempting to create a smooth health bar animation for a personal project. The goal is to eventually make it as smooth as possible, smoothing over the jumps when you do get health back. If that...
Forum: General Authoring Discussion 02/23/14, 10:20 PM
Replies: 12
Views: 13,142
Posted By Capadillo
If it's to further everyones understanding, I'm...

If it's to further everyones understanding, I'm sure he'll be fine with it! :P

A lot of us will have some catching up to do in the next few months.
Forum: General Authoring Discussion 02/22/14, 11:48 PM
Replies: 12
Views: 13,142
Posted By Capadillo
You're not wrong, and thanks for the link!...

You're not wrong, and thanks for the link! :)

Though there is still little we can practically do from just knowing the names. :(
Forum: General Authoring Discussion 02/22/14, 11:36 PM
Replies: 12
Views: 13,142
Posted By Capadillo
Thanks for some of the clarification! I can't...

Thanks for some of the clarification! I can't wait to get my hands on the rest of the API, and be able to test it live!

Just a couple of quick follow-ups; The event variables seem to return more...
Forum: General Authoring Discussion 02/22/14, 01:14 AM
Replies: 12
Views: 13,142
Posted By Capadillo
Post Creating AddOns w/o BETA Access

I am looking at creating a UnitFrame addon for ESO when it comes out, and I would like some assistance from programmers (either in, or out of PTS testing) to make sure I am close to the mark.

local...
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