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Forum: Lua/XML Help 08/25/15, 02:45 PM
Replies: 2
Views: 4,150
Posted By SpellBuilder
Emperor/Emperess string constant

I am looking to modify my custom unit frames to highlight target frame or label if current unit is Emperor/Emperess and maybe it he/she is Formal one. To do that I want to make basic detection...
Forum: Lua/XML Help 05/05/15, 07:01 AM
Replies: 6
Views: 4,166
Posted By SpellBuilder
Check your file load order in your .txt file....

Check your file load order in your .txt file. Could it be that you forget to include all .lua files there, or the order is incorrect?

EDT: Or this 'nil reference error' comes from somewhere else....
Forum: General Authoring Discussion 04/03/15, 11:43 AM
Replies: 11
Views: 6,459
Posted By SpellBuilder
I did exactly like this: At 6:45AM I see that...

I did exactly like this: At 6:45AM I see that _GAINED event is fired and my enlightenment pool becomes 100k xp. But when I use all of this experience (basically complete full Champion point) there is...
Forum: General Authoring Discussion 04/02/15, 03:57 PM
Replies: 11
Views: 6,459
Posted By SpellBuilder
Event_enlightened_state_lost

Is it only on my client, or it is a global bug, that event EVENT_ENLIGHTENED_STATE_LOST never fires? The other event (_GAINED) works correctly.
Forum: AddOn Help/Support 03/31/15, 08:23 PM
Replies: 9
Views: 9,253
Posted By SpellBuilder
Well, right now I have following code local...

Well, right now I have following code

local g_powerError = false

local function doBlink(backdrop)
if g_powerError then return end

g_powerError = true

-- save original center colour and...
Forum: AddOn Help/Support 03/31/15, 05:39 PM
Replies: 9
Views: 9,253
Posted By SpellBuilder
I have connected question, so not to create...

I have connected question, so not to create separate thread I will ask here:

Is there any "sleep()" function? For example I want to blink with some color for 500ms and then return it's state to...
Forum: AddOn Search/Requests 03/23/15, 03:41 AM
Replies: 5
Views: 3,610
Posted By SpellBuilder
I think you can solve your request much...

I think you can solve your request much easier.
There are in-game API events when guild member changes his online status (EVENT_GUILD_MEMBER_PLAYER_STATUS_CHANGED), so you can add event listener to...
Forum: AddOn Help/Support 03/18/15, 12:25 PM
Replies: 11
Views: 6,821
Posted By SpellBuilder
I think you did nothing wrong. Most of elements...

I think you did nothing wrong. Most of elements are in their "default position" as addon authors thought. So that player can move then all to desired position.
Forum: General Authoring Discussion 01/23/15, 12:00 PM
Replies: 8
Views: 12,679
Posted By SpellBuilder
I would sugges to use Active Combat Tips system...

I would sugges to use Active Combat Tips system for this task
After you set to 'Always Show' in-game active combat tips, you can utilize fully the event
EVENT_DISPLAY_ACTIVE_COMBAT_TIP (integer...
Forum: General Authoring Discussion 01/20/15, 04:21 PM
Replies: 5
Views: 4,817
Posted By SpellBuilder
I have another related question: Is there any way...

I have another related question: Is there any way to detect the Recall ability usage start? I.e. when player clicks 'Fast Travel to smt' and player characters starts its 8-second animation waving...
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