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Forum: Graphics Help 05/17/14, 08:51 AM
Replies: 5
Views: 13,802
Posted By Roupine
Forgive me if I'm reading your request for icon...

Forgive me if I'm reading your request for icon texture paths wrong and dumped a bunch of this mess for nothin'

I've been trying to harvest whatever texture data I can from controls and item events;...
Forum: Lua/XML Help 05/15/14, 09:39 AM
Replies: 15
Views: 15,144
Posted By Roupine
Hmm. The only thing I can think of without being...

Hmm. The only thing I can think of without being able to get into the game and look into it myself would be using your memory table as its own default table. That's a wild guess though.
Forum: Lua/XML Help 05/15/14, 09:20 AM
Replies: 15
Views: 15,144
Posted By Roupine
When is this function running? Calling d() too...

When is this function running? Calling d() too soon after a reloadui won't do anything as the chat windows aren't initialized
Forum: Tutorials & Other Helpful Info 05/14/14, 07:00 PM
Replies: 10
Views: 18,645
Posted By Roupine
If the starting coordinates aren't known, I've...

If the starting coordinates aren't known, I've found that simply using SetTranslateDeltas() works great.

ie.
anim:SetTranslateOffsets(originX, originY, originX-100, originY)
-- Is almost the same...
Forum: Lua/XML Help 05/14/14, 11:48 AM
Replies: 3
Views: 3,215
Posted By Roupine
Cato's right, ToggleWalk() is private and gives...

Cato's right, ToggleWalk() is private and gives you business for trying to use it. So are the Mouse API functions.

Wykkyd's Framework has an Auto-Sheathe feature which might be close enough to what...
Forum: AddOn Help/Support 05/12/14, 06:23 PM
Replies: 15
Views: 11,594
Posted By Roupine
You could wrap it in {} to get a table and index...

You could wrap it in {} to get a table and index it from there:
local buffInfo = {GetUnitBuffInfo("player",1)}
Forum: General Authoring Discussion 05/12/14, 02:04 PM
Replies: 7
Views: 5,257
Posted By Roupine
I could be wrong but there is no way to delete...

I could be wrong but there is no way to delete controls once they've been created, short of reloading the UI.
The best way to work with "temporary" controls is to use ZO_ObjectPool
Forum: General Authoring Discussion 05/12/14, 12:58 PM
Replies: 56
Views: 46,795
Posted By Roupine
Where do you find out such things?

Where do you find out such things?
Forum: Lua/XML Help 05/12/14, 12:08 PM
Replies: 6
Views: 5,095
Posted By Roupine
Have you redefined WINDOW_MANAGER somewhere? If...

Have you redefined WINDOW_MANAGER somewhere? If WINDOW_MANAGER:GetControlByName() doesn't work, neither should WINDOW_MANAGER:CreateControl()

It's weird that this wouldn't work for you-- I use this...
Forum: General Authoring Discussion 05/12/14, 11:50 AM
Replies: 56
Views: 46,795
Posted By Roupine
Woah, that's a much better solution! Thanks a...

Woah, that's a much better solution!
Thanks a billions!
Forum: Lua/XML Help 05/12/14, 11:06 AM
Replies: 6
Views: 5,095
Posted By Roupine
Have you tried: if not...

Have you tried:

if not WINDOW_MANAGER:GetControlByName("RMM_MAPS_"..iX..iY) then
Forum: General Authoring Discussion 05/12/14, 09:48 AM
Replies: 56
Views: 46,795
Posted By Roupine
I've found that zo_callLater(fn,delay) works well...

I've found that zo_callLater(fn,delay) works well for most of the things I used to use OnUpdate for. Especially if you're buffering OnUpdate to only run every so often, just replace it with a...
Forum: Graphics Help 05/11/14, 09:04 AM
Replies: 15
Views: 18,410
Posted By Roupine
If you create a CT_TEXTURE control using the file...

If you create a CT_TEXTURE control using the file you're curious about, couldn't you then just use GetTextureFileDimensions() or GetTextureInfo()?
Forum: General Authoring Discussion 05/11/14, 08:45 AM
Replies: 12
Views: 14,944
Posted By Roupine
I've been using EVENT_ACTION_LAYER_POP/PUSH, but...

I've been using EVENT_ACTION_LAYER_POP/PUSH, but the fact that they trigger on menus and dialogs is only a coincidence since Action Layers are all about Keybinding contexts. That's more hack-ish...
Forum: Lua/XML Help 05/08/14, 04:04 PM
Replies: 3
Views: 3,709
Posted By Roupine
Question Creating Controls: Lua vs. XML?

Hey Folks,

So far with my addons, I've been creating all of the control elements within the Lua code instead of XML. Is there a downside to doing this compared to using XML? I've noticed that I...
Forum: General Authoring Discussion 05/08/14, 01:57 PM
Replies: 31
Views: 35,069
Posted By Roupine
I'm still learning Lua and coding addons for ESO,...

I'm still learning Lua and coding addons for ESO, so a lot of folks' addons that I've downloaded have a number of tweaks and changes that I've put in myself trying to figure them out (or to personal...
Forum: AddOn Help/Support 05/08/14, 12:08 PM
Replies: 8
Views: 5,812
Posted By Roupine
Woo! I was going to say something more foolproof...

Woo!

I was going to say something more foolproof like:

/script for i=GetNumChatContainers(),1,-1 do for j=GetNumChatContainerTabs(i),1, -1 do RemoveChatContainerTab(i,j) end RemoveChatContainer(i)...
Forum: AddOn Help/Support 05/07/14, 04:46 AM
Replies: 8
Views: 5,812
Posted By Roupine
I had a similar problem when I accidentally...

I had a similar problem when I accidentally created an empty and tab-less chat container. Even after deleting the empty container and deleting my SavedVariables, the problem persisted.

What I ended...
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