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Search: Posts Made By: Letho
Forum: Bug Reports 06/16/18, 05:15 AM
Replies: 0
Views: 59
Posted By Letho
[open] Necrotic Orb / Spear Shards cooldown naming/localization inconsistencies

Hey Chip,

I remember you posted that the combat team consolidated the (internal) cooldown for necrotic orb / spear shards synergies some time ago. Now that all ability ranks are consolidated, I...
Forum: Alpha/Beta AddOns 05/22/18, 04:27 PM
Replies: 26
Views: 8,765
Posted By Letho
You must not use a combat event, but the...

You must not use a combat event, but the buff/debuff option and set "selfcast" to true.
Forum: Alpha/Beta AddOns 05/16/18, 03:11 PM
Replies: 26
Views: 8,765
Posted By Letho
Give it some time, Zenimax changed the way...

Give it some time, Zenimax changed the way ability ids work with summerset, once it's live, i'll test everything and give some help on how to set the stuff up.
Forum: Tutorials & Other Helpful Info 04/26/18, 12:55 AM
Replies: 37
Sticky: Update 4.0
Views: 3,489
Posted By Letho
I see, thanks! As you said, all player ability...

I see, thanks! As you said, all player ability ranks have been merged. How about boss abilities? There were some encounters (especially light guy and shadow dude [don't remember their names right...
Forum: Tutorials & Other Helpful Info 04/21/18, 07:01 AM
Replies: 37
Sticky: Update 4.0
Views: 3,489
Posted By Letho
Yep, I understood that, makes sense since there...

Yep, I understood that, makes sense since there are boss abilities, that do not have morphs ^^

What I meant is, that I'd like to have a field that allows me to link a specific abilityId to it's...
Forum: Tutorials & Other Helpful Info 04/21/18, 05:23 AM
Replies: 37
Sticky: Update 4.0
Views: 3,489
Posted By Letho
This is the best change that has ever been made...

This is the best change that has ever been made since I was coding addons, awesome! It will make addon development so much easier for me. There is just one little grain of salt left: Can you add a...
Forum: AddOn Search/Requests 04/21/18, 04:55 AM
Replies: 10
Views: 706
Posted By Letho
right, now i see. would be possible, but i don't...

right, now i see. would be possible, but i don't have the time for it :(
Forum: AddOn Help/Support 04/21/18, 12:51 AM
Replies: 5
Views: 1,091
Posted By Letho
What's the difference between filterIt and...

What's the difference between filterIt and advancedFilters? As I see it, this community already suffers from addon authors creating the same addons over and over again instead of meeting and making...
Forum: AddOn Search/Requests 04/21/18, 12:47 AM
Replies: 10
Views: 706
Posted By Letho
Not possible and - as it's an automatization...

Not possible and - as it's an automatization feature and hence considered a bot - absolutely not desirable^^
Forum: Class Discussions 04/12/18, 12:34 PM
Replies: 3
Views: 747
Posted By Letho
If you are a minmaxer and able to play every...

If you are a minmaxer and able to play every class at it's maximum, there is currently no way around magicka nightblade for single target encounters. But be warned, while most classes have the same...
Forum: Wish List 04/01/18, 01:56 PM
Replies: 9
Views: 421
Posted By Letho
Where is your point of interest exactly located?...

Where is your point of interest exactly located? When the button is pressed or when the effect really starts? Because the 2nd case should be impossible right now, as even EVENT_EFFECT_CHANGED fires...
Forum: Bug Reports 03/31/18, 03:36 AM
Replies: 3
Views: 318
Posted By Letho
/updated, please read the initial post (original...

/updated, please read the initial post (original post is marked as spoiler).
Forum: Bug Reports 03/31/18, 03:12 AM
Replies: 3
Views: 318
Posted By Letho
Strange, my first reply seems not to have been...

Strange, my first reply seems not to have been saved.

Well, again: Thx for pointing that out, I hadn't figured that out myself, superb find!

Regarding using EVENT_EFFECT_CHANGED to track ground...
Forum: Lua/XML Help 03/31/18, 03:05 AM
Replies: 2
Views: 429
Posted By Letho
Yes, Chip helped with this on gitter, yesterday...

Yes, Chip helped with this on gitter, yesterday and he told us the same. Using as few updaters as possible is mostly the best solution.
Forum: Wish List 03/31/18, 02:42 AM
Replies: 9
Views: 421
Posted By Letho
Oh right, combatUnitType has been added after I...

Oh right, combatUnitType has been added after I have designed my code! Good find! If all ground effects use this, I could use event_effect_changed to track them. Not all of them returning a proper...
Forum: Wish List 03/30/18, 12:14 PM
Replies: 9
Views: 421
Posted By Letho
I think there is a problem with this as well, at...

I think there is a problem with this as well, at least when talking about ground effects:

Combat events don't give a 'cast succeeded' event, one would have to watch out for a damage tick or an...
Forum: Lua/XML Help 03/30/18, 09:51 AM
Replies: 2
Views: 429
Posted By Letho
Updating values using RegisterForUpdate()

Hey,

I have to update duration values (represented by a label) of ~10 objects. Each object contains a control (Top level window) and it's data:


object.control = #userData
object.data = {
...
Forum: Bug Reports 03/29/18, 05:06 PM
Replies: 3
Views: 318
Posted By Letho
[open] GetAbilityDuration() returning wrong values

/Edit: With the help of ArtOfShred I finally found the actual problem. GetAbilityDuration() does in fact NOT return wrong values, it is another problem related to ground effects (for best...
Forum: Wish List 03/29/18, 03:25 AM
Replies: 9
Views: 421
Posted By Letho
I highly support the first request. The second...

I highly support the first request. The second request has only my support if it won't be too much of performance (fps/ping) drain.
Forum: AddOn Search/Requests 03/26/18, 01:39 AM
Replies: 4
Views: 350
Posted By Letho
Glad you like it :)

Glad you like it :)
Forum: AddOn Search/Requests 03/25/18, 04:41 PM
Replies: 4
Views: 350
Posted By Letho
AuraMastery can handle it. Setting it up might be...

AuraMastery can handle it. Setting it up might be a little bit overwhelming though, you can PM me, if you like, setting AM up is....... for advanced ppl. :D
Forum: Lua/XML Help 03/16/18, 01:10 AM
Replies: 13
Views: 405
Posted By Letho
Uhm afaik LAM does not have 'true' checkboxes,...

Uhm afaik LAM does not have 'true' checkboxes, yet, only those 'On......Off' controls? It's a feature that I suggested some time ago.
Forum: Wish List 03/07/18, 12:35 AM
Replies: 7
Views: 332
Posted By Letho
In how far would EVENT_EFFECT_CHANGED profit from...

In how far would EVENT_EFFECT_CHANGED profit from that? I mean it is only fired if the player has already been debuffed, so the target would be in range and thus be relevant anyway.
Forum: Wish List 02/25/18, 04:47 AM
Replies: 3
Views: 361
Posted By Letho
Appareantly this functionality has already been...

Appareantly this functionality has already been implemented. My event tracing script filtered it out as it's endTime is always equal to it's application time and hence the ability duration will be...
Forum: Wish List 02/24/18, 06:19 AM
Replies: 3
Views: 361
Posted By Letho
Yes, I have checked EVENT_EFFECT_CHANGED,...

Yes, I have checked EVENT_EFFECT_CHANGED, GetUnitBuffInfo() and EVENT_COMBAT_EVENT: nothing.
Showing results 1 to 25 of 194