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Search: Posts Made By: Dolgubon
Forum: AddOn Search/Requests 09/03/18, 01:41 PM
Replies: 2
Views: 232
Posted By Dolgubon
Yes, but only for enchanting and alchemy. Whether...

Yes, but only for enchanting and alchemy. Whether there's any add-ons which do that, I don't know
Forum: General Authoring Discussion 08/23/18, 07:20 PM
Replies: 6
Views: 278
Posted By Dolgubon
Not really, and definitely not in the way you are...

Not really, and definitely not in the way you are thinking of it. If there was, people wouldn't use those round about ways. All of the possible methods are pretty limited in bandwidth, and require...
Forum: Bug Reports 08/20/18, 11:23 AM
Replies: 4
Views: 196
Posted By Dolgubon
Thanks Chip!

Thanks Chip!
Forum: Bug Reports 08/19/18, 06:41 PM
Replies: 4
Views: 196
Posted By Dolgubon
Yes, it is not possible to do with the default...

Yes, it is not possible to do with the default UI, but that doesn't mean it isn't a bug or something that should be changed. In a way this forum section is even meant for exactly those kinds of...
Forum: Bug Reports 08/19/18, 03:33 PM
Replies: 4
Views: 196
Posted By Dolgubon
[open] ImproveSmithingItem can use too many boosters

ImproveSmithingItem doesn't seem to have any checks on how many boosters can be used. I tested upgrading a white axe to green, and inputting 4, 20, and 50 for the num boosters all went through, and...
Forum: AddOn Search/Requests 08/10/18, 06:23 AM
Replies: 6
Views: 318
Posted By Dolgubon
The Writ Crafter does have a feature which...

The Writ Crafter does have a feature which prevents the clearing of the new indicator. While it only affects writ containers, it is still a good proof of concept+some code to start off of, so if...
Forum: General Authoring Discussion 07/26/18, 09:43 PM
Replies: 5
Views: 344
Posted By Dolgubon
If you use EVENT_SINGLE_SLOT_UPDATE and any time...

If you use EVENT_SINGLE_SLOT_UPDATE and any time there'/s a new item, just check if it's a BG box, and note down the unique ID you can get them.

However, I'd argue that you don't need to. If you...
Forum: AddOn Help/Support 07/24/18, 07:03 PM
Replies: 2
Views: 187
Posted By Dolgubon
You could ask for a Gamepad section in the esoui...

You could ask for a Gamepad section in the esoui forums > Site Forums > site Suggestions.
Forum: General Authoring Discussion 07/23/18, 06:12 PM
Replies: 18
Views: 620
Posted By Dolgubon
ArePlayerWeaponsSheathed is an info function. It...

ArePlayerWeaponsSheathed is an info function. It doesn't change the sheath weapon state, it just tells you if they are sheathed or not. You want to do:


ZO_PreHook("TogglePlayerWield",...
Forum: General Authoring Discussion 07/22/18, 04:11 PM
Replies: 18
Views: 620
Posted By Dolgubon
Actually, object table is the table where the...

Actually, object table is the table where the function is. In this case, that is _G.Existingfunctionname is the name of the function you want to replace, as a string. So "ToggleWeaponsSheathed"
And...
Forum: General Authoring Discussion 07/22/18, 09:09 AM
Replies: 18
Views: 620
Posted By Dolgubon
You should not really use RegisterForUpdate...

You should not really use RegisterForUpdate unless it is absolutely necessary. Using PreHook is going to be simpler, and your code will only be run when the weapon is sheathed or unsheathed.

Using...
Forum: Bug Reports 07/21/18, 09:59 PM
Replies: 1
Views: 377
Posted By Dolgubon
[open] DoesItemLinkFulfillJournalQuestCondition is Lying

So first of all, thank you so much for this function!

However, unfortunately it tells you that non crafted equipment (Weapons and Armour) can fulfill writs, when they cannot. It seems the other...
Forum: AddOn Help/Support 07/20/18, 07:14 PM
Replies: 8
Views: 590
Posted By Dolgubon
Try disabling some addons, and see if that fixes...

Try disabling some addons, and see if that fixes it.
Forum: Lua/XML Help 07/17/18, 06:57 PM
Replies: 3
Views: 1,054
Posted By Dolgubon
Rhyono is correct: You should use...

Rhyono is correct: You should use WhichSetAddonIndicatorLabel.
If you look at the XML, you have name="WhichSetIndicator". So the game makes a TopLevelControl called WhichSetIndicator....
Forum: Lua/XML Help 07/13/18, 08:29 PM
Replies: 2
Views: 949
Posted By Dolgubon
That would be because SetDimension changes the...

That would be because SetDimension changes the dimensions, not the scale. For textures, it does change the scale, but I think those might be the only things. So what you could do is change the...
Forum: AddOn Help/Support 07/11/18, 06:13 AM
Replies: 4
Views: 456
Posted By Dolgubon
Nope. You can keybind getting rid of it though

Nope. You can keybind getting rid of it though
Forum: Wish List 07/08/18, 07:17 PM
Replies: 13
Views: 1,213
Posted By Dolgubon
It's not the patch after summerset yet. That...

It's not the patch after summerset yet. That would be the werewolf patch.
Forum: General Authoring Discussion 07/07/18, 11:20 AM
Replies: 2
Views: 640
Posted By Dolgubon
local lastSlot =...

local lastSlot = FindFirstEmptySlotInBag(BAG_BANK) - 1
for index = 0, lastSlot do
...
end

This is not going to do what you want it to. Bag slots are not consecutive, that is, just because there's an...
Forum: General Authoring Discussion 07/02/18, 04:02 PM
Replies: 38
Views: 1,823
Posted By Dolgubon
So I have 64 add-ons with saved variables. 25...

So I have 64 add-ons with saved variables. 25 have a file size less than 10 kilobytes.
10 have a file size between 10 and 50 KB
5 are between 50 and 100, and another 5 between 100 and 200.
There's...
Forum: General Authoring Discussion 07/01/18, 11:37 PM
Replies: 9
Views: 429
Posted By Dolgubon
Pretty obvious answer: Because it's...

Pretty obvious answer: Because it's better.


Using the filters on the Event Manger is better for performance, since the game does the filtering in the C code rather than Lua. For stuff with...
Forum: General Authoring Discussion 07/01/18, 06:03 PM
Replies: 38
Views: 1,823
Posted By Dolgubon
I doubt it will cause the game to stutter. If...

I doubt it will cause the game to stutter. If it's something that would cause the game to stutter, I don't think it would be implemented.
Forum: Lua/XML Help 07/01/18, 05:12 PM
Replies: 4
Views: 1,311
Posted By Dolgubon
If you want to determine the item type of...

If you want to determine the item type of something, you can do GetItemLinkItemType and look it up in the globals table on the wiki.
Forum: General Authoring Discussion 06/30/18, 04:33 PM
Replies: 38
Views: 1,823
Posted By Dolgubon
As another example: Craft 5 legendary items...

As another example:


Craft 5 legendary items with the set crafter. Worst case: They make it again and lose 300k because that wasn't saved. A similar issue would exist with Writ Worthy, especially...
Forum: General Authoring Discussion 06/29/18, 01:32 PM
Replies: 38
Views: 1,823
Posted By Dolgubon
This sounds great! I don't think it's really...

This sounds great! I don't think it's really something that I will use explicitly, but it's a really good QOL improvement, not just for add-on authors, but any players who use add-ons. As far as...
Forum: Wish List 06/26/18, 05:12 AM
Replies: 7
Views: 619
Posted By Dolgubon
I doubt all the localization is loaded anyway....

I doubt all the localization is loaded anyway. E.g. in localized add-ons, you only have access to the current language and/or the default, other language files aren't even loaded
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