Yes, I saw this before, thanks Garkin.
The OnHide function should be fine.
But the OnShow function of the "game menu ingame" in total isn't the thing needed here as it would also rebuild the game menu tree.
I think you could simply use the CHAT_SYSTEM:Maximize() and CHAT_SYSTEM:Minimize() functions here to show/hide the chat as a bank/crafting station/etc. scene gets to the state OnShown e.g.
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