My store does something like this. I can reproduce it by clicking tabs on the world map info control and then clicking on the store.
Code:
EsoUI/Ingame/Scenes/IngameFragments.lua:430: attempt to access a private function 'StopAllMovement' from insecure code
stack traceback:
EsoUI/Ingame/Scenes/IngameFragments.lua:430: in function 'ZO_StopMovementFragment:Show'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:126: in function 'ZO_SceneFragment:ShouldBeShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:170: in function 'ZO_SceneFragment:Refresh'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:291: in function 'ZO_Scene:RefreshFragmentsHelper'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:299: in function 'ZO_Scene:RefreshFragments'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:256: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:406: in function 'ZO_RemoteScene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:155: in function 'ZO_SceneManager:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:430: in function 'ZO_SceneManager:OnSceneStateChange'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:278: in function 'ZO_IngameSceneManager:OnS