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10/29/15, 11:22 AM   #7
Ayantir
 
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Join Date: Jul 2014
Posts: 1,019
Working filters for thoses interested :

New styles fragments won't be bound, so the rule won't change.
There is new trophies in Orsinium, boss related, I found one, the quality is normal, so it won't be hard


Lua Code:
  1. -- Treasure Maps
  2. {func = GetItemLinkItemType, values = {ITEMTYPE_TROPHY}},
  3. {func = GetItemLinkQuality, values = {ITEM_QUALITY_ARCANE}},
  4. {func = GetItemLinkBindType, values = {BIND_TYPE_NONE}},
  5.  
  6. -- Craft Surveys -- We can add IsItemLinkUnique == true if needed
  7. {func = GetItemLinkItemType, values = {ITEMTYPE_TROPHY}},
  8. {func = GetItemLinkQuality, values = {ITEM_QUALITY_ARCANE}},
  9. {func = GetItemLinkBindType, values = {BIND_TYPE_ON_PICKUP}},
  10.  
  11. -- Frag motifs
  12. {func = GetItemLinkItemType, values = {ITEMTYPE_TROPHY}},
  13. {func = GetItemLinkOnUseAbilityInfo, values = {false}},
  14. {func = GetItemLinkQuality, values = {ITEM_QUALITY_ARTIFACT}},
  15. {func = GetItemLinkBindType, values = {BIND_TYPE_NONE}},
  16.  
  17. -- Recipe Fragments
  18. {func = GetItemLinkItemType, values = {ITEMTYPE_TROPHY}},
  19. {func = GetItemLinkOnUseAbilityInfo, values = {true}},
  20. {func = GetItemLinkQuality, values = {ITEM_QUALITY_ARTIFACT}},
  21. {func = GetItemLinkBindType, values = {BIND_TYPE_NONE}},
  22. {func = IsItemLinkConsumable, values = {true}},
  23.  
  24. -- IC Trophies (sewers & exterior)
  25. {func = GetItemLinkItemType, values = {ITEMTYPE_TROPHY}},
  26. {func = GetItemLinkOnUseAbilityInfo, values = {true}},
  27. {func = GetItemLinkQuality, values = {ITEM_QUALITY_ARTIFACT}},
  28. {func = GetItemLinkBindType, values = {BIND_TYPE_NONE}},
  29. {func = IsItemLinkConsumable, values = {false}},
  30.  
  31. -- IC Trophies (dungeons)
  32. {func = GetItemLinkItemType, values = {ITEMTYPE_TROPHY}},
  33. {func = GetItemLinkOnUseAbilityInfo, values = {true}},
  34. {func = GetItemLinkQuality, values = {ITEM_QUALITY_ARTIFACT}},
  35. {func = GetItemLinkBindType, values = {BIND_TYPE_ON_PICKUP}},
  36. {func = IsItemLinkConsumable, values = {false}},
  37.  
  38. -- Undaunted Keys
  39. {func = GetItemLinkItemType, values = {ITEMTYPE_TROPHY}},
  40. {func = GetItemLinkOnUseAbilityInfo, values = {false}},
  41. {func = GetItemLinkQuality, values = {ITEM_QUALITY_MAGIC, ITEM_QUALITY_ARCANE, ITEM_QUALITY_ARTIFACT}},
  42. {func = GetItemLinkBindType, values = {BIND_TYPE_ON_PICKUP_BACKPACK}},
  43. {func = IsItemLinkConsumable, values = {false}},
  44.  
  45. -- Seal of retreat -- GetItemLinkQuality == ITEM_QUALITY_LEGENDARY do the job, but we never know.
  46. {func = GetItemLinkItemType, values = {ITEMTYPE_TROPHY}},
  47. {func = GetItemLinkOnUseAbilityInfo, values = {true}},
  48. {func = GetItemLinkQuality, values = {ITEM_QUALITY_LEGENDARY}},
  49. {func = GetItemLinkBindType, values = {BIND_TYPE_ON_PICKUP_BACKPACK}},
  50. {func = IsItemLinkConsumable, values = {true}},
  51.  
  52. -- Quest Rewards -- We can add IsItemLinkUnique == true & GetItemLinkBindType == BIND_TYPE_ON_PICKUP if needed
  53. {func = GetItemLinkItemType, values = {ITEMTYPE_TROPHY}},
  54. {func = GetItemLinkOnUseAbilityInfo, values = {true}},
  55. {func = GetItemLinkQuality, values = {ITEM_QUALITY_MAGIC}},