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02/23/16, 10:56 PM   #3
Noobanidus
 
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Join Date: May 2015
Posts: 23
Sure, itcould be done that way, but it would be infinitely easier and more reliable if there was a simple function to call to see if a questId had been completed today.

Given the susceptibility to corruption/truncation inherent with game crashes (for whatever reasons), SavedVariables just aren't reliable enough that you can definitively say "Yes, you haven't done this quest today" or "No, you have done it".