Are we able to suppress RemoveFragment() for certain events
I know we're able to remove them, but say I wanted a fragment to stay open until I manually close it?
Would I just have to call AddFragment() again every time the game decides it wants to close it?
EDIT: Disregard, this can be achieved through finding the function call that has been registered to the specific event and using UnregisterForEvent
Last edited by Bazgrim : 01/15/17 at 06:31 PM.
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