View Single Post
08/09/17, 11:42 AM   #11
p6kocka
Join Date: Apr 2014
Posts: 19
Found it:

WrapFunction(attributeBar.label, "SetText", function(originalSetText, self)
local shieldValue
if(hasShield) then
shieldValue = GetUnitAttributeVisualizerEffectInfo(PLAYER_UNIT_TAG, ATTRIBUTE_VISUAL_POWER_SHIELDING, STAT_MITIGATION, ATTRIBUTE_HEALTH, POWERTYPE_HEALTH)
end
local text = GetBarText(attributeBar.current, shieldValue, attributeBar.max, attributeBar.useDividerTextMode and saveData.dividerTextMode or saveData.generalTextMode)
originalSetText(self, text)
end)
  Reply With Quote