Originally Posted by Phinix
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EDIT EDIT: @ZOS_ChipHilseberg, please add unitID return to EVENT_RETICLE_TARGET_CHANGED and/or GetUnitBuffInfo()!
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@ZOS_ChipHilseberg: Please add a function GetUnitId(unitTag) to the game. And while we're at it: Please add a totally new field: GlobalUnitId and according functions to it - would that be possible? I mean there must be unique db keys for every entity in the game within the native code, right?
It was asked already a few times. So far we didn't get an answer from chip which probably means, that at this time they don't want it.
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That's only speculation on our side, maybe he just hasn't seen it. I won't stop asking until we get a "yes" or "no"^^
Also shouldn't unitId's persist trough reloadui ?
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I don't know, but as far as I know they are NOT persistent and get 'destroyed' as soon as the unit gets out of rendering range - and that is a low distance.