Originally Posted by Letho
@ZOS_ChipHilseberg: Please add a function GetUnitId(unitTag) to the game.
|
YES... Seconded! That sounds perfect.
EDIT: Of course I would still like to add them to the events as it would probably be more performant to use them that way where applicable.
Originally Posted by Letho
...as far as I know they are NOT persistent and get 'destroyed' as soon as the unit gets out of rendering range - and that is a low distance.
|
Yes, but I can confirm through testing they DO persist through /reloadui and so as I said, still useful for tracking SHORT duration buffs/debuffs which is like, 90% of effects in the game.